search for: rglplus

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2015 Oct 22
6
Best way to implement optional functions?
I'm planning on adding some new WebGL functionality to the rgl package, but it will pull in a very large number of dependencies. Since many people won't need it, I'd like to make the new parts optional. The general idea I'm thinking of is to put the new stuff into a separate package, and have rgl "Suggest" it. But I'm not sure whether these functions should
2015 Oct 22
0
Best way to implement optional functions?
...fail when the extra functionality is demanded and not available. In the latter case, it "feels like" you are trying to defeat Depends: or Imports:. That route has usually gotten me in trouble. Another thing you might want to consider is that, at least for awhile, the new functions in rglPlus will probably be less stable then those in rgl. Being able to change those and update rglPlus without needing to update rgl can be a real advantage (i.e. if the API for the new functions is in rgl, and you need to change it, then you are required to notify all the package maintainers that depen...