Displaying 1 result from an estimated 1 matches for "retriangul".
2001 Jan 10
3
Video compression, edge detection, and gcc warnings
...doing this, a 2D one
and a 3D one. I'll start with the 2D one.
1) Triangulate first frame
2) Use the same vertex coordinates and attempt to match textures from
the first frame to the second frame. Static objects will match.
3) Leave all the triangles that matched in place, remove the rest and
retriangulate based on the new frame.
4) Rinse and repeat for this frame
This would then be combined with intra- and inter-frame fractal
compression on the triangular textures. Also stored textures could be
wavelet compressed, and this could be combined with the fractal
compression. I reckon this one would b...