Displaying 12 results from an estimated 12 matches for "reszing".
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resizing
2007 May 28
3
MiniMagick... Core Dump when Reszing Images?
Hi,
I''m using Mini Magick and that attachment_fu plugin to resize images
that the user uploads. Everything looks okay in my code, but I get a
core dump every time an image is uploaded.
The file successfully posts to the application, I can see that the
original file gets copied into the folder correctly. It appears that
it dumps immediately after that. I''m using Mongrel behind
2010 Jan 29
2
[LLVMdev] 64bit MRV problem: { float, float, float} -> { double, float }
Hey Duncan, hey everybody else,
I just stumbled upon a problem in the latest llvm-gcc trunk which is
related to my previous problem with the 64bit ABI and structs:
Given the following code:
struct float3 { float x, y, z; };
extern "C" void __attribute__((noinline)) test(float3 a, float3* res) {
res->y = a.y;
}
int main(void) {
float3 a;
float3 res;
test(a,
2010 Jan 29
0
[LLVMdev] 64bit MRV problem: { float, float, float} -> { double, float }
Hi Ralf,
> llvm-gcc -c -emit-llvm -O3 produces this:
>
> %struct.float3 = type { float, float, float }
> define void @test(double %a.0, float %a.1, %struct.float3* nocapture
> %res) nounwind noinline {
> entry:
> %tmp8 = bitcast double %a.0 to i64 ; <i64> [#uses=1]
> %tmp9 = zext i64 %tmp8 to i96 ; <i96> [#uses=1]
>
2010 Dec 30
2
WoW stops working all of a sudden
Long time user, first time poster.
I'm having some trouble of World of Warcraft. It was running yesterday, now all of a sudden, the launcher goes, I hit play, and it just hangs, the screen goes, but....nothing!
so, I opened up the console: wine Wow.exe
Code:
fixme:process:GetLogicalProcessorInformation (0x32f640,0x32fc40): stub
fixme:wininet:InternetSetOptionW Option
2010 Jan 25
0
[LLVMdev] 64bit MRV problem: { float, float, float} -> { double, float }
Hi Ralf,
> I do not understand why this behaviour is required. What is the problem
> in having a function receive a single struct-parameter with three floats
> compared to two scalar parameters?
>
> source-code (C++):
> struct Test3Float { float a, b, c; };
> void test(Test3Float param, Test3Float* result) { ... }
if you compile this with GCC, you will see that it too
2010 Jan 25
2
[LLVMdev] 64bit MRV problem: { float, float, float} -> { double, float }
Uh, sorry, did not pay attention where I was replying ;)
Hey Duncan,
I do not understand why this behaviour is required. What is the problem
in having a function receive a single struct-parameter with three floats
compared to two scalar parameters?
source-code (C++):
struct Test3Float { float a, b, c; };
void test(Test3Float param, Test3Float* result) { ... }
bitcode:
2011 Sep 14
2
Hard Reset Demo doesn't render textures
I've tried to run demo of Hard Reset and it has two big problems on Wine. First is that mouse isn't working. You get input only from keyboard but that can be solved with raw input patch. I used the one that is working with Deus Ex: Human Revolution:
http://dl.dropbox.com/u/6901628/raw2.patch
but second is much worse. Basically almost all of the textures aren't rendered. It starts
2008 Jul 17
2
Java memory allocation in guest domain with mem and max-mem properties
Hi, I''ve tried to search the list archives but I didn''t found anything
about this and I''m experiencing some problems I need to solve quickly
so here follows my question and related doubts.
* The configuration
I''ve an 8GB equipped with 2 dual core xeon cpus server running CentOS
5.1 (x64) and xen 3.0.3-41.el5 on kernel 2.6.18-53
I''m running 4 DomU
2011 Apr 21
12
Tropico 3 Demo Graphics Problem - People are not visible
Hi!
I am trying to run the Tropico 3 Demo on Wine 1.3.18. Everything is displaying fine (buildings, trees, etc.), except the people.
The city looks like a ghost city, doors opening and closing but nobody is there.
Can somebody help me what can be wrong? I tried different graphics options in the game, and different Direct 3d settings in the registry, but nothing seems to be working.
I have a dll
2012 Jan 27
1
Wine release 1.4-rc1
The Wine development release 1.4-rc1 is now available.
This is the first release candidate for the upcoming Wine 1.4. It
marks the beginning of the code freeze period. Please give this
release a good testing to help us make 1.4 as good as possible.
What's new in this release (see below for details):
- Improved crash dialog with support for saving the backtrace.
- Support for the Back
2011 Jun 21
0
Attempting to boot Unity3D
Unity3D.com
I'm getting tired of having to switch to Windows (I dual boot windows and ubuntu) everytime I want to code in Unity so I tried installing it under Wine 1.3.22.
I got it to build my project from dropbox and open it, but as soon as the editor opens up the window freezes. Here is what the terminal put out as I ran it:
Code:
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
2013 Mar 01
0
Wine release 1.5.25
The Wine development release 1.5.25 is now available.
What's new in this release (see below for details):
- Proper cursor support in the Mac driver.
- Fixes for right-to-left support in RichEdit.
- Initial version of a Wingdings font.
- Various bug fixes.
The source is available from the following locations:
http://prdownloads.sourceforge.net/wine/wine-1.5.25.tar.bz2