search for: renderfile

Displaying 5 results from an estimated 5 matches for "renderfile".

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2004 Jun 26
8
getting started
I am giving serious consideration to abandoning waveOut multimedia and the wav format, for most of the audio in my C++/MFC project. However, I've never done any programming with a codec, and I still can't see how to step into Ogg Vorbis. If I convert all my wav files to ogg, there seem to be two major issues I'm facing: 1) What exactly will I replace my waveOut functions with? 2)
2004 Jun 26
8
getting started
I am giving serious consideration to abandoning waveOut multimedia and the wav format, for most of the audio in my C++/MFC project. However, I've never done any programming with a codec, and I still can't see how to step into Ogg Vorbis. If I convert all my wav files to ogg, there seem to be two major issues I'm facing: 1) What exactly will I replace my waveOut functions with? 2)
2009 Jul 29
5
Directshow in wine
Hello I'm trying to make a video subtitling program (my own) run on Wine, and mostly i have succesfully gotten it up and running, everything seems to be working apart from the cruicial video part. The video part of the application is running directshow and Wines implementation of Directshow seems to be severely lacking, so my question is: Is anybody working on that part of wine? or should i
2017 Apr 13
0
Wine release 2.6
...mshtml.idl: Added HTMLLinkElement coclass declaration. mshtml.idl: Added HTMLImg coclass declaration. mshtml.idl: Added HTMLXMLHttpRequest coclass declaration. mshtml.idl: Added HTMLAnchorElement coclass declaration. Jactry Zeng (1): quartz/tests: Test IFilterGraph2::RenderFile with multithread. Jakub Bartmiński (1): regedit: Fall back to tree root on invalid path. Józef Kucia (46): wined3d: Recognize SM5 ibfe opcode. wined3d: Implement SM5 ibfe instruction. d3d11/tests: Add test for SM5 ibfe instruction. d3d11/tests: Add test for stream ou...
2008 Jun 27
0
Wine release 1.1.0
...quartz: Make the memory allocator emit more warnings and fix race condition. quartz: Downgrade a fixme to a warn in dsoundrender. quartz: Make removing filters work slightly better. quartz: Make FilterGraph_Connect and ConnectDirect behave better. quartz: Fix Render and RenderFile. Marcus Meissner (2): ws2_32/tests: Initialize memory to send. ws2_32/tests: Initialize buffer to avoid valgrind warning. Michael Karcher (1): ddraw: Ensure to load wined3d before attempting to create a clipper. Michael Stefaniuc (2): riched20: Remove redundant NULL check...