search for: remove_all_map

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2009 Oct 23
0
[PATCH] Shadow dirty-VRAM: avoid multiple remove_all_mappings calls.
sh_remove_all_mappings() will walk roughly half of the shadow L1 tables for each MFN it''s called with; calling it for every MFN in a guest''s framebuffer can be _very_ expensive, especially with the shadow lock held across the whole operation. Avoid that by just blowing away all the shadows. Signe...