Displaying 1 result from an estimated 1 matches for "relocsect".
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relocent
2016 Jun 21
2
[LLD] thunk implementation correctness depends on order of input section.
...t;Alignment);
IS->OutSecOff = Off;
scanRelocations(*IS);
// Now that scan relocs possibly changed the size, update the offset.
Sec->setSize(Off + S->getSize());
} else if (auto *EH = dyn_cast<EhInputSection<ELFT>>(S)) {
if (EH->RelocSection)
scanRelocations(*EH, *EH->RelocSection);
}
});
}
Adding a thunk to an InputSection that has already been processed will
mean that its size will not be updated by Sec->setSize(Off +
S->getSize()); this leads to corrupt or missing thunks being generated
as they are...