Displaying 1 result from an estimated 1 matches for "reconydataoffset".
2006 Jul 24
2
[theora in hardware] Contents of YUV_BUFFER_ENTRY
...only
the pixels I'ld be using. So in my mind, if i did LastFrameRecon(0) to
LastFrameRecon(YPlaneFragments), for example, i'ld get all the Y pixels. I
realized after careful study of the recon_pixel_index_table that if i wanted
the first pixel of the Y Plane it would not be 0, but in fact,
ReconYDataOffset.
Now, why is there such an offset? What is in between 0 and ReconYDataOffset?
Is there any more "unexpected" data mixed in the pixels im using? Where am i
going to be needing these pixels? It would help a bunch if i could eliminate
them in hardware, since we're short on memory
Sorry...