search for: realizepalette

Displaying 9 results from an estimated 9 matches for "realizepalette".

2008 Feb 22
0
Wine release 0.9.56
...Add SURFACE_BUSY support to *_BltFast. wined3d: Add separate alpha blend support. gdi32: GetPaletteEntries should not filter peFlags (test included). wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white. wined3d: Add a GDI version of RealizePalette. wined3d: Add a GL specific RealizePalette which also updates the drawable. wined3d: The base RealizePalette isn't needed anymore. wined3d: Fix lack of indent in PreLoad. wined3d: Let flush_to_framebuffer_drawpixels use a valid rect. wined3d: Don't flush in GDI...
2002 May 24
0
gta3
...: Polygon fixme:win32:ELF_FindExportedFunction function Polyline not found: /usr/lib/wine/libwine.so: undefined symbol: Polyline fixme:win32:ELF_FindExportedFunction function PolylineTo not found: /usr/lib/wine/libwine.so: undefined symbol: PolylineTo fixme:win32:ELF_FindExportedFunction function RealizePalette not found: /usr/lib/wine/libwine.so: undefined symbol: RealizePalette fixme:win32:ELF_FindExportedFunction function Rectangle not found: /usr/lib/wine/libwine.so: undefined symbol: Rectangle fixme:win32:ELF_FindExportedFunction function RestoreDC not found: /usr/lib/wine/libwine.so: undefined sy...
2008 May 23
0
Wine release 1.0-rc2
...FERENCED macros to cast to void. Alexander Dorofeyev (4): wined3d: glFlush when updating front buffer. wined3d: Activate context for the right target in surface_blt_to_drawable. ddraw: Fix some code unprotected by ddraw lock. wined3d: Only copy front buffer to screen in gdi RealizePalette. Alexander Nicolaysen S?rnes (4): regedit: Add Export option to context menu. regedit: Improve dialog layout. regedit: Allow modifying values of root keys. regedit: Set selected key name as default favourite name. Alexandre Julliard (44): winedos: Don't disable l...
2010 Mar 19
0
Wine release 1.1.41
..._to_drawable. wined3d: Remove oversize texture support. wined3d: Add a helper function for drawing a textured quad. wined3d: Use draw_textured_quad in BltOverride. wined3d: Start moving paletted texture support to the blit_shader. wined3d: Get rid of d3dfmt_get_conv in RealizePalette. Sandijs Ribaks (1): wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM. Stefan D?singer (11): d3d9: Fix test failures on Windows 7. wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers. wined3d: Use glMapBuffer for 1:1 uplo...
2011 Feb 04
0
Wine release 1.3.13
...om fw_app_put_Enabled. msi: Reset file attributes before removing a file. programs: Add winemsibuilder. msi: Handle out-of-memory condition in encode_streamname. msi: Try harder to remove non-persistent directories. Henri Verbeet (40): wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. wined3d: WINED3DFMT_INTZ is a FOURCC format. wined3d: Use dot() instead of length() in shader_glsl_nrm(). wined3d: Disable vertex shader output clamping. d3d10: Remov...
2010 Apr 16
0
Wine release 1.1.43
...It was only offered on a few cards, so can be missed. wined3d: Disable framebuffer to texture blitting. wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette. wined3d: Turn blit_shader color_fixup_supported into blit_supported. wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table. wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code...
2008 Sep 05
0
Wine release 1.1.4
...lus: Stub GdipCreateTexture2I. gdiplus: Implement GdipCreateTexture. gdiplus: Implement GdipCreateTexture2. gdiplus: Implement GdipCreateTexture2I. Alexander Dorofeyev (6): wined3d: Add glFlush when clearing the front buffer in ClearSurface. wined3d: Remove glFlush in RealizePalette. wined3d: Make the condition to enter p8 conversion shader path more strict. wined3d: Remove glDrawBuffer calls in BltOverride. wined3d: Get rid of gl buffer variable in BltOverride. wined3d: Remove obsolete code & ModifyLocation TODO. Alexander Nicolaysen S?rnes (32):...
2008 Apr 04
0
Wine release 0.9.59
...count zero. ddraw: Fix vertex processing. wined3d: Fix comment. ddraw/tests: Add test for ddraw 8-bit mode. wined3d: Don't use device palettes in read_from_framebuffer. wined3d: Don't use device palettes in GetDC. wined3d: Don't use device palettes in RealizePalette. wined3d: Don't store primary surface palette in device palettes. wined3d: Make device palettes dynamically allocated. d3d9/tests: Test that GOURAUD and PHONG modes are equal. ddraw: Set surface to NULL on failure in GetAttachedSurface. wined3d: Add ENTER_GL/LEAVE_...
2008 Aug 22
0
Wine release 1.1.3
..._non_power_of_two 14790 after full tilt poker upgrade, client crashes randomly 14816 Build breaks on "Solaris Express Community Edition" (SX:CE) (Solaris 11) at git + many warnings 14908 listview items does not appear selected 14911 Unable to run Drakensang demo 14917 Ddraw Realizepalette regression ---------------------------------------------------------------- Changes since 1.1.2: Adam Petaccia (11): gdiplus: Implement GdipGetRegionData. gdiplus: Implement GdipCreateRegionPath. gdiplus: Implement GdipCreateRegionRect. gdiplus: Implement GdipCreateRegion...