Displaying 9 results from an estimated 9 matches for "realizepalette".
2008 Feb 22
0
Wine release 0.9.56
...Add SURFACE_BUSY support to *_BltFast.
wined3d: Add separate alpha blend support.
gdi32: GetPaletteEntries should not filter peFlags (test included).
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white.
wined3d: Add a GDI version of RealizePalette.
wined3d: Add a GL specific RealizePalette which also updates the drawable.
wined3d: The base RealizePalette isn't needed anymore.
wined3d: Fix lack of indent in PreLoad.
wined3d: Let flush_to_framebuffer_drawpixels use a valid rect.
wined3d: Don't flush in GDI...
2002 May 24
0
gta3
...: Polygon
fixme:win32:ELF_FindExportedFunction function Polyline not found:
/usr/lib/wine/libwine.so: undefined symbol: Polyline
fixme:win32:ELF_FindExportedFunction function PolylineTo not found:
/usr/lib/wine/libwine.so: undefined symbol: PolylineTo
fixme:win32:ELF_FindExportedFunction function RealizePalette not found:
/usr/lib/wine/libwine.so: undefined symbol: RealizePalette
fixme:win32:ELF_FindExportedFunction function Rectangle not found:
/usr/lib/wine/libwine.so: undefined symbol: Rectangle
fixme:win32:ELF_FindExportedFunction function RestoreDC not found:
/usr/lib/wine/libwine.so: undefined sy...
2008 May 23
0
Wine release 1.0-rc2
...FERENCED macros to cast to void.
Alexander Dorofeyev (4):
wined3d: glFlush when updating front buffer.
wined3d: Activate context for the right target in surface_blt_to_drawable.
ddraw: Fix some code unprotected by ddraw lock.
wined3d: Only copy front buffer to screen in gdi RealizePalette.
Alexander Nicolaysen S?rnes (4):
regedit: Add Export option to context menu.
regedit: Improve dialog layout.
regedit: Allow modifying values of root keys.
regedit: Set selected key name as default favourite name.
Alexandre Julliard (44):
winedos: Don't disable l...
2010 Mar 19
0
Wine release 1.1.41
..._to_drawable.
wined3d: Remove oversize texture support.
wined3d: Add a helper function for drawing a textured quad.
wined3d: Use draw_textured_quad in BltOverride.
wined3d: Start moving paletted texture support to the blit_shader.
wined3d: Get rid of d3dfmt_get_conv in RealizePalette.
Sandijs Ribaks (1):
wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM.
Stefan D?singer (11):
d3d9: Fix test failures on Windows 7.
wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
wined3d: Use glMapBuffer for 1:1 uplo...
2011 Feb 04
0
Wine release 1.3.13
...om fw_app_put_Enabled.
msi: Reset file attributes before removing a file.
programs: Add winemsibuilder.
msi: Handle out-of-memory condition in encode_streamname.
msi: Try harder to remove non-persistent directories.
Henri Verbeet (40):
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
wined3d: WINED3DFMT_INTZ is a FOURCC format.
wined3d: Use dot() instead of length() in shader_glsl_nrm().
wined3d: Disable vertex shader output clamping.
d3d10: Remov...
2010 Apr 16
0
Wine release 1.1.43
...It was only offered on a few cards, so can be missed.
wined3d: Disable framebuffer to texture blitting.
wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override.
wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette.
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table.
wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code...
2008 Sep 05
0
Wine release 1.1.4
...lus: Stub GdipCreateTexture2I.
gdiplus: Implement GdipCreateTexture.
gdiplus: Implement GdipCreateTexture2.
gdiplus: Implement GdipCreateTexture2I.
Alexander Dorofeyev (6):
wined3d: Add glFlush when clearing the front buffer in ClearSurface.
wined3d: Remove glFlush in RealizePalette.
wined3d: Make the condition to enter p8 conversion shader path more strict.
wined3d: Remove glDrawBuffer calls in BltOverride.
wined3d: Get rid of gl buffer variable in BltOverride.
wined3d: Remove obsolete code & ModifyLocation TODO.
Alexander Nicolaysen S?rnes (32):...
2008 Apr 04
0
Wine release 0.9.59
...count zero.
ddraw: Fix vertex processing.
wined3d: Fix comment.
ddraw/tests: Add test for ddraw 8-bit mode.
wined3d: Don't use device palettes in read_from_framebuffer.
wined3d: Don't use device palettes in GetDC.
wined3d: Don't use device palettes in RealizePalette.
wined3d: Don't store primary surface palette in device palettes.
wined3d: Make device palettes dynamically allocated.
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
ddraw: Set surface to NULL on failure in GetAttachedSurface.
wined3d: Add ENTER_GL/LEAVE_...
2008 Aug 22
0
Wine release 1.1.3
..._non_power_of_two
14790 after full tilt poker upgrade, client crashes randomly
14816 Build breaks on "Solaris Express Community Edition" (SX:CE) (Solaris 11) at git + many warnings
14908 listview items does not appear selected
14911 Unable to run Drakensang demo
14917 Ddraw Realizepalette regression
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Changes since 1.1.2:
Adam Petaccia (11):
gdiplus: Implement GdipGetRegionData.
gdiplus: Implement GdipCreateRegionPath.
gdiplus: Implement GdipCreateRegionRect.
gdiplus: Implement GdipCreateRegion...