search for: realbytecodeoutput

Displaying 3 results from an estimated 3 matches for "realbytecodeoutput".

2005 Aug 01
2
[LLVMdev] [patch] gccld not passing -export-dynamic to gcc for link
...y, RPath, - SOName, Verbose); + LibPaths, Libraries, gcc, envp, LinkAsLibrary, + NoInternalize, RPath, SOName, Verbose); if (!SaveTemps) { // Remove the assembly language file. @@ -340,8 +340,8 @@ GenerateCFile(CFile.toString(), RealBytecodeOutput, llc, Verbose); if (Verbose) std::cout << "Generating Native Code\n"; GenerateNative(OutputFilename, CFile.toString(), - LibPaths, Libraries, gcc, envp, LinkAsLibrary, RPath, - SOName, Verbose); + LibPaths, Li...
2007 Jul 05
2
[LLVMdev] PATCH (rest of code changes) "bytecode" --> "bitcode"
Here is the bulk of the sanitizing. My residual doubts center around the question whether we still do/want to support (un)compressed *byte*code in 2.0/2.1. I need a definitive word on this to proceed. My understanding is that bytecode is already gone, but there are still some functions/enums that really deal with *byte*code (instead of *bit*code). I did not touch those areas, so the attached
2005 Aug 02
0
[LLVMdev] [patch] gccld not passing -export-dynamic to gcc for link
...SOName, Verbose); + LibPaths, Libraries, gcc, envp, LinkAsLibrary, + NoInternalize, RPath, SOName, Verbose); if (!SaveTemps) { // Remove the assembly language file. @@ -340,8 +340,8 @@ GenerateCFile(CFile.toString(), RealBytecodeOutput, llc, Verbose); if (Verbose) std::cout << "Generating Native Code\n"; GenerateNative(OutputFilename, CFile.toString(), - LibPaths, Libraries, gcc, envp, LinkAsLibrary, RPath, - SOName, Verbose); + LibPaths, Li...