Displaying 4 results from an estimated 4 matches for "raw_seeks".
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raw_seek
2010 Nov 01
1
Xiph.Org releases libogg 1.2.1 and libvorbis 1.3.2
...mented] half-rate decode API made no attempt to keep the
PCM offset tracking consistent in seeks. Fix and add a testing mode
to seeking_example.c to torture test seeking in half-rate mode.
Also remove requirement that half-rate mode only work with seekable
files.
* Fixed a chaining bug in raw_seeks where seeking out of the current
link would fail due to not reinitializing the decode machinery.
* Improvement of seeking strategy reduces the necessary number of seek
callbacks in an open or seek operation by well over 2/3.
These library releases are ABI and API compatible with previous
inca...
2010 Nov 01
1
Xiph.Org releases libogg 1.2.1 and libvorbis 1.3.2
...mented] half-rate decode API made no attempt to keep the
PCM offset tracking consistent in seeks. Fix and add a testing mode
to seeking_example.c to torture test seeking in half-rate mode.
Also remove requirement that half-rate mode only work with seekable
files.
* Fixed a chaining bug in raw_seeks where seeking out of the current
link would fail due to not reinitializing the decode machinery.
* Improvement of seeking strategy reduces the necessary number of seek
callbacks in an open or seek operation by well over 2/3.
These library releases are ABI and API compatible with previous
inca...
2010 Nov 01
1
Xiph.Org releases libogg 1.2.1 and libvorbis 1.3.2
...mented] half-rate decode API made no attempt to keep the
PCM offset tracking consistent in seeks. Fix and add a testing mode
to seeking_example.c to torture test seeking in half-rate mode.
Also remove requirement that half-rate mode only work with seekable
files.
* Fixed a chaining bug in raw_seeks where seeking out of the current
link would fail due to not reinitializing the decode machinery.
* Improvement of seeking strategy reduces the necessary number of seek
callbacks in an open or seek operation by well over 2/3.
These library releases are ABI and API compatible with previous
inca...
2001 Mar 29
3
ov_pcm_seek() is very slow...
I realise the it's hard to do a seek in a variable bitrate
file but I didn't think it was this bad. It seems to vary
a lot with the file but the total time to do an ov_open()
and ov_pcm_seek() can add upp to a second or more. By this
time my DirectX buffers have wrapped around and are looping.
Can anybody think of a solution for this? I really need a
faster response time for my in-game