Displaying 2 results from an estimated 2 matches for "q_check_valid_socketlay".
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q_check_valid_socketlayer
2016 Apr 10
2
UDP de-fragmentation problem
On 09.04.2016 21:40, Marcelo Ricardo Leitner wrote:
> Hi,
>
> Em 07-04-2016 12:19, Volker escreveu:
>> Hi all.
>>
>> I have a strange problem at hand regarding UDP fragmentation on Centos7:
>> Applications are unable to receive UDP packets which have undergone
>> fragmentation UNLESS the netfilter modules are loaded.
>>
>> The problem arose on a
2016 Apr 11
0
UDP de-fragmentation problem
...be for more data, the while condition, but it
still peeked the socket. I think it's because of this Qt code:
qint64 QNativeSocketEngine::readDatagram(char *data, qint64 maxSize,
QHostAddress *address,
quint16 *port)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::readDatagram(), -1);
Q_CHECK_TYPE(QNativeSocketEngine::readDatagram(),
QAbstractSocket::UdpSocket, false); <----
return d->nativeReceiveDatagram(data, maxSize, address, port);
}
So I'm afraid there is no way around this issu...