search for: pyrogon

Displaying 10 results from an estimated 10 matches for "pyrogon".

2002 Jan 06
2
More OS X issues
...one line file that includes <CoreServices/CoreServices.h>, so I just replaced the MacTypes.h with that. In addition, sys_types.h was attempting to include <alloca.h>, which doesn't seem to exist. Is that only included with MetroWerks? I'm using PB/GCC. Brian Hook, President Pyrogon, Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsub...
2001 Dec 12
1
Ogg Traffic for Wednesday, December 12, 2001
...to:donate@xiph.org 16. http://www.xiph.org/archives/vorbis/0005.html 17. http://www.xiph.org/archives/vorbis/0139.html 18. http://www.xiph.org/archives/vorbis/0083.html 19. http://www.xiph.org/archives/vorbis/0200.html 20. http://www.xiph.org/archives/vorbis-dev/0022.html 21. http://www.pyrogon.com/games/candycruncher 22. http://www.xiph.org/archives/vorbis/200111/0166.html --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-request@xiph.org' containing only the word...
2001 Oct 04
8
OT: Licence + hi-res logotype
Hello! I just got _very_ scared. I was certain the Ogg libraries could be used in commercial products (I know they are used in Star Trek: Away Team and Operation Flashpoint). I've also been told several times that it's OK, even if they're not GPL, but now I can't find any info on the sites that tells me so. Could you please tell me what the deal is (I've used it in a project
2001 Nov 22
14
Small vorbis files with vorbisfile
I think I have bumped into the small file error, or I''m doing something stupid. The files are short audio effects for a game (embedded in our own data format). Sample info: Vorbis packets: 1 (4 kb) Samples: 28672 Samplerate: 22 kHz Channels: 2 This is what I''m doing when I want to get a number of bytes from the stream: The problem is that ov_pcm_tell always returns 0. And so
2001 Dec 07
8
acm codec
does there exist anywhere a useful source version of an ACM for vorbis audio? I've seen the binary one somewhere in Japan, and there's an abandoned project at SourceForge, but I'm having a helluva time building it. I know all the caveats about CBR vs. VBR, ACM/AVI problems etc. but I need it anyway. Thanks in advance - ___ Dan Miller (++,) Founder, CTO, On2.com --- >8 ----
2002 Feb 12
1
Building with CodeWarrior
I'm trying to build Vorbis with CodeWarrior on a Mac as a Carbon application. However it's not finding <sys/types.h> -- is there some configuration option I need to set in CW for it to find that? Thanks, Brian <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to
2002 Feb 12
2
Slightly OT: Vorbis encoding benchmarks
I've been talking to some people about benchmarks for different operating systems and CPUs, and it would seem that a good way to gain some exposure for Ogg Vorbis would be to push oggenc as a benchmarking application when sites such as ExtremeTech, AnandTech, Ars Technica, etc. post system comparisons. I know that MP3 encoding is used as a common "media" benchmark, so it would be
2001 Sep 25
2
Controlling
More newbie questions, please bear with me =) I've got my high level code pretty well structured, and I'm now trying to decode vorbis streams on the fly using the ov_open_callbacks() routines. I can't seem to figure out how to tell it what output format I want -- is this possible? For example, I would like to be able to specify number of channels output (e.g. stereo vs. sum-to-mono
2001 Sep 25
2
Couple more problems (ov_open_callbacks)
I'm in the final throes of debugging (hopefully) and the last thing I'm trying to do is figure out why I'm getting static instead of usable data. I have a verified Ogg file (it plays fine in WMA); I've visibly inspected the info struct and it matches my output format; I've verified my audio playback code by using a generated sine wave (sounds correct). So that leads to a
2001 Sep 25
3
[Newbie] getting up to speed
I've just started looking into using Ogg Vorbis for our streaming audio needs. We're doing games for MacOS, OS X and Win32. So far, after wading through the docs and sample code, I think I have a reasonably solid idea of how it all works. Now some questions: - currently my code is architected with a separate audio thread responsible for decoding chunks of compressed audio on demand