Displaying 10 results from an estimated 10 matches for "pyrogon".
2002 Jan 06
2
More OS X issues
...one line file that includes
<CoreServices/CoreServices.h>, so I just replaced the MacTypes.h with
that.
In addition, sys_types.h was attempting to include <alloca.h>, which
doesn't seem to exist. Is that only included with MetroWerks? I'm
using PB/GCC.
Brian Hook, President
Pyrogon, Inc.
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2001 Dec 12
1
Ogg Traffic for Wednesday, December 12, 2001
...to:donate@xiph.org
16. http://www.xiph.org/archives/vorbis/0005.html
17. http://www.xiph.org/archives/vorbis/0139.html
18. http://www.xiph.org/archives/vorbis/0083.html
19. http://www.xiph.org/archives/vorbis/0200.html
20. http://www.xiph.org/archives/vorbis-dev/0022.html
21. http://www.pyrogon.com/games/candycruncher
22. http://www.xiph.org/archives/vorbis/200111/0166.html
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2001 Oct 04
8
OT: Licence + hi-res logotype
Hello!
I just got _very_ scared. I was certain the Ogg libraries could be used in
commercial products (I know they are used in Star Trek: Away Team and
Operation Flashpoint). I've also been told several times that it's OK, even
if they're not GPL, but now I can't find any info on the sites that tells me
so. Could you please tell me what the deal is (I've used it in a project
2001 Nov 22
14
Small vorbis files with vorbisfile
I think I have bumped into the small file error, or I''m doing something
stupid. The files are short audio effects for a game (embedded in our own
data format).
Sample info:
Vorbis packets: 1 (4 kb)
Samples: 28672
Samplerate: 22 kHz
Channels: 2
This is what I''m doing when I want to get a number of bytes from the stream:
The problem is that ov_pcm_tell always returns 0. And so
2001 Dec 07
8
acm codec
does there exist anywhere a useful source version of an ACM for vorbis
audio? I've seen the binary one somewhere in Japan, and there's an
abandoned project at SourceForge, but I'm having a helluva time building
it.
I know all the caveats about CBR vs. VBR, ACM/AVI problems etc. but I need
it anyway.
Thanks in advance -
___ Dan Miller
(++,) Founder, CTO, On2.com
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2002 Feb 12
1
Building with CodeWarrior
I'm trying to build Vorbis with CodeWarrior on a Mac as a Carbon
application. However it's not finding <sys/types.h> -- is there some
configuration option I need to set in CW for it to find that?
Thanks,
Brian
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2002 Feb 12
2
Slightly OT: Vorbis encoding benchmarks
I've been talking to some people about benchmarks for different
operating systems and CPUs, and it would seem that a good way to gain
some exposure for Ogg Vorbis would be to push oggenc as a benchmarking
application when sites such as ExtremeTech, AnandTech, Ars Technica,
etc. post system comparisons.
I know that MP3 encoding is used as a common "media" benchmark, so it
would be
2001 Sep 25
2
Controlling
More newbie questions, please bear with me =)
I've got my high level code pretty well structured, and I'm now trying
to decode vorbis streams on the fly using the ov_open_callbacks()
routines. I can't seem to figure out how to tell it what output format
I want -- is this possible? For example, I would like to be able to
specify number of channels output (e.g. stereo vs. sum-to-mono
2001 Sep 25
2
Couple more problems (ov_open_callbacks)
I'm in the final throes of debugging (hopefully) and the last thing I'm
trying to do is figure out why I'm getting static instead of usable
data. I have a verified Ogg file (it plays fine in WMA); I've visibly
inspected the info struct and it matches my output format; I've verified
my audio playback code by using a generated sine wave (sounds correct).
So that leads to a
2001 Sep 25
3
[Newbie] getting up to speed
I've just started looking into using Ogg Vorbis for our streaming audio
needs. We're doing games for MacOS, OS X and Win32.
So far, after wading through the docs and sample code, I think I have a
reasonably solid idea of how it all works. Now some questions:
- currently my code is architected with a separate audio thread
responsible for decoding chunks of compressed audio on demand