search for: prog_pll

Displaying 2 results from an estimated 2 matches for "prog_pll".

2014 Aug 21
9
NVA3 clock tree improvements
Following a series of patches to improve nouveaus clock tree parsing. Reclocking these engines (all but memory) is pretty stable on the cards I've tested. Please review and merge when approved. These patches do not solve the problem that core/shader engine doesn't like to be clocked up too far without fb following, with visible corruption as a result. I suspect this problem is unrelated
2014 Aug 21
0
[PATCH 2/7] clock/nva3: Set PLL refclk
...veau_cstate *cstate, int clk, u32 pll, int idx) { - int ret = nva3_clock_info(&priv->base, clk, pll, cstate->domain[idx], + int ret = nva3_pll_info(&priv->base, clk, pll, cstate->domain[idx], &priv->eng[idx]); if (ret >= 0) return 0; @@ -249,7 +268,7 @@ prog_pll(struct nva3_clock_priv *priv, int clk, u32 pll, int idx) const u32 coef = pll + 4; if (info->pll) { - nv_mask(priv, src0, 0x00000101, 0x00000101); + nv_mask(priv, src0, 0x003f3141, 0x00000101 | info->clk); nv_wr32(priv, coef, info->pll); nv_mask(priv, ctrl, 0x00000015, 0x0000...