Displaying 6 results from an estimated 6 matches for "processvertices".
2019 Jan 11
0
Wine release 4.0-rc6
...api32/tests: Add WTSQueryUserToken parameter test.
ntoskrnl.exe/tests: Avoid passing uninitialized data to DeviceIoControl().
Hans Leidekker (1):
msi: Only perform the media check if the label of the disk entry differs from the last.
Henri Verbeet (7):
d3d9/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
d3d9: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers....
2007 May 11
0
Wine release 0.9.37
...ve clippers from DDraw to wined3d.
wined3d: Make the blit -> flip work for windowed rendering.
ddraw: Forward the mag filter correctly to wined3d.
wined3d: Handle DDPCAPS_ALPHA.
wined3d: Fix front buffer coords for gdi surfaces.
wined3d: Unset the StreamIsUP flag in ProcessVertices.
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
ddraw: More tests and fixes on surface attachments.
wined3d: Some more ProcessVertices fixes.
ddraw: Some caps fixes....
2011 Dec 30
0
Wine release 1.3.36
...ng-point vectors.
ddraw/tests: Remove a redundant IDirect3DDevice7_SetViewport() call.
ddraw/tests: Introduce proper vector types.
wined3d: Get rid of the WINED3DBLEND typedef.
wined3d: Get rid of the WINED3DBLENDOP typedef.
ddraw/tests: Remove some error checking from ProcessVerticesTest().
ddraw/tests: Add a ProcessVertices() test for Direct3D3.
ddraw/tests: Move the Direct3D7 ProcessVertices() test to ddraw7.c.
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
wined3d: Don't call surfac...
2007 Apr 27
0
Wine release 0.9.36
...wined3d: The cursor texture doesn't have GL_APPLE_client_storage backing.
wined3d: Do not allocate surfaces unless needed.
wined3d: Add a method to create a declaration from a fvf.
wined3d: Implement CreateVertexDeclarationFromFVF.
ddraw: Get rid of FVFs.
d3d: Fix ProcessVertices.
ddraw: Add a test for EnumSurfaces.
ddraw: Use EnumAttachedSurfaces to search for a render target.
ddraw: Search for texture sublevels with GetAttachedSurface.
ddraw: Use EnumAttachedSurfaces for SetColorKey.
Stefan Leichter (1):
advapi32: More tests for RegDeleteTre...
2019 May 24
0
Wine release 4.9
...d X Enterprise (single user) 12GB v7.17.0: Garbled Text When Creating or Editing a Node/Tree Name
46655 Adobe Photoshop CC 2015.5: Tabs show completely black
46682 TopoEdit crashes with unimplemented function mf.dll.MFCreateAudioRendererActivate
46849 Vietcong: taking handmap causes crash (ProcessVertices)
47044 64-bit MRAC Anti-Cheat (My.Com Warface) kernel service fails in driver entry point due to missing 'ntoskrnl.exe.{ExAcquireFastMutex,ExReleaseFastMutex}'
47085 Spellforce 3 has misplaced text in main menu
47178 Grand Prix Legends: Service papycpu2 doesn't load
47183 Gr...
2007 Mar 02
0
Wine release 0.9.32
...ng point shader constant setting.
wined3d: IWineD3DDevice::Clear fixes.
wined3d: Clean up sampler usage in UpdateSurface.
wined3d: Index buffer fixes.
wined3d: Use CopyRect / EqualRect.
wined3d: Remove dead code from drawprim.c.
wined3d: Do not use glMapBuffer in ProcessVertices.
wined3d: Make sure volumes have memory allocated.
wined3d: Index buffer creation adjustments.
winex11.drv: Ignore depth mismatch when using a virtual desktop.
wined3d: More Clear fixes.
wined3d: Support for using auxilliary buffers for offscreen rendering.
wined...