search for: processvertices

Displaying 6 results from an estimated 6 matches for "processvertices".

2019 Jan 11
0
Wine release 4.0-rc6
...api32/tests: Add WTSQueryUserToken parameter test. ntoskrnl.exe/tests: Avoid passing uninitialized data to DeviceIoControl(). Hans Leidekker (1): msi: Only perform the media check if the label of the disk entry differs from the last. Henri Verbeet (7): d3d9/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers. d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers. d3d9: Avoid calling wined3d_device_process_vertices() with unmappable source buffers. d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers....
2007 May 11
0
Wine release 0.9.37
...ve clippers from DDraw to wined3d. wined3d: Make the blit -> flip work for windowed rendering. ddraw: Forward the mag filter correctly to wined3d. wined3d: Handle DDPCAPS_ALPHA. wined3d: Fix front buffer coords for gdi surfaces. wined3d: Unset the StreamIsUP flag in ProcessVertices. wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported. wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. ddraw: More tests and fixes on surface attachments. wined3d: Some more ProcessVertices fixes. ddraw: Some caps fixes....
2011 Dec 30
0
Wine release 1.3.36
...ng-point vectors. ddraw/tests: Remove a redundant IDirect3DDevice7_SetViewport() call. ddraw/tests: Introduce proper vector types. wined3d: Get rid of the WINED3DBLEND typedef. wined3d: Get rid of the WINED3DBLENDOP typedef. ddraw/tests: Remove some error checking from ProcessVerticesTest(). ddraw/tests: Add a ProcessVertices() test for Direct3D3. ddraw/tests: Move the Direct3D7 ProcessVertices() test to ddraw7.c. wined3d: Get rid of the WINED3DDEGREETYPE typedef. wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. wined3d: Don't call surfac...
2007 Apr 27
0
Wine release 0.9.36
...wined3d: The cursor texture doesn't have GL_APPLE_client_storage backing. wined3d: Do not allocate surfaces unless needed. wined3d: Add a method to create a declaration from a fvf. wined3d: Implement CreateVertexDeclarationFromFVF. ddraw: Get rid of FVFs. d3d: Fix ProcessVertices. ddraw: Add a test for EnumSurfaces. ddraw: Use EnumAttachedSurfaces to search for a render target. ddraw: Search for texture sublevels with GetAttachedSurface. ddraw: Use EnumAttachedSurfaces for SetColorKey. Stefan Leichter (1): advapi32: More tests for RegDeleteTre...
2019 May 24
0
Wine release 4.9
...d X Enterprise (single user) 12GB v7.17.0: Garbled Text When Creating or Editing a Node/Tree Name 46655 Adobe Photoshop CC 2015.5: Tabs show completely black 46682 TopoEdit crashes with unimplemented function mf.dll.MFCreateAudioRendererActivate 46849 Vietcong: taking handmap causes crash (ProcessVertices) 47044 64-bit MRAC Anti-Cheat (My.Com Warface) kernel service fails in driver entry point due to missing 'ntoskrnl.exe.{ExAcquireFastMutex,ExReleaseFastMutex}' 47085 Spellforce 3 has misplaced text in main menu 47178 Grand Prix Legends: Service papycpu2 doesn't load 47183 Gr...
2007 Mar 02
0
Wine release 0.9.32
...ng point shader constant setting. wined3d: IWineD3DDevice::Clear fixes. wined3d: Clean up sampler usage in UpdateSurface. wined3d: Index buffer fixes. wined3d: Use CopyRect / EqualRect. wined3d: Remove dead code from drawprim.c. wined3d: Do not use glMapBuffer in ProcessVertices. wined3d: Make sure volumes have memory allocated. wined3d: Index buffer creation adjustments. winex11.drv: Ignore depth mismatch when using a virtual desktop. wined3d: More Clear fixes. wined3d: Support for using auxilliary buffers for offscreen rendering. wined...