search for: primitive_id

Displaying 1 result from an estimated 1 matches for "primitive_id".

2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
...STRIDE for GPs Ilia Mirkin (16): nv50: allow vert_count to be >255 nv50/ir: disallow predicates on emit/restart ops nv50/ir: disallow shader input propagation for gp nv50/ir: comment out code to allow input/immed loads nv50/ir: add support for gl_PrimitiveIDIn nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input. nv50: VP_RESULT_MAP_SIZE has to be positive nv50: GP_REG_ALLOC_RESULT must be positive nv50: allocate an extra code bo to avoid dmesg spam nv50: don't forget to also clear additional layers nvc0: don't forget to also clear additional layers nv5...