search for: primid

Displaying 3 results from an estimated 3 matches for "primid".

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2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
...+++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c @@ -170,10 +170,8 @@ nv50_fragprog_assign_slots(struct nv50_ir_prog_info *info) if (info->in[i].sn == TGSI_SEMANTIC_COLOR) prog->vp.bfc[info->in[i].si] = j; - else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID) { + else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID) prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID; - prog->gp.primid = j; - } prog->in[j].id = i; prog->in[j].mask = info->in[i].mask; @@ -345,7 +343,6...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2012 Oct 26
0
Wine release 1.5.16
...wined3d: Introduce a structure for shader register indices. wined3d: Handle SM1 comments in the frontend. wined3d: Explicitly check the shader type in shader_glsl_texldl(). wined3d: Explicitly check the shader type in shader_glsl_mov(). wined3d: Recognise the SM4 "primID" register type. ddraw: Get rid of some fallback code in CreateSurface(). ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_display_mode(). wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend. ddraw: Prevent mode changes when a diff...