search for: prim_type

Displaying 3 results from an estimated 3 matches for "prim_type".

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2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
...ogram.h index 5b092bd..75de007 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_program.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_program.h @@ -88,7 +88,6 @@ struct nv50_program { struct { uint32_t vert_count; - ubyte primid; /* primitive id output register */ uint8_t prim_type; /* point, line strip or tri strip */ bool has_layer; ubyte layerid; /* hw value of layer output */ diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c index 9a43502..f8b1c1b 100644 --- a/src/gallium/drivers/nouveau/...
2009 Aug 25
3
[Bug 23505] New: KDE's Kubrick has problems with xf86-video-nouveau driver
http://bugs.freedesktop.org/show_bug.cgi?id=23505 Summary: KDE's Kubrick has problems with xf86-video-nouveau driver Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work