Displaying 4 results from an estimated 4 matches for "prevframe".
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precvframe
2011 Jul 01
0
[LLVMdev] LLVM and managed languages
Hi Talin,
I have some questions below. If these topics have already been discussed in earlier threads, kindly point me there. I'm aware of your GC proposal, but the rest is new to me.
On Jul 1, 2011, at 11:05 AM, Talin wrote:
> Garbage collection is still way too difficult. The biggest problem is the inability to track SSA values - it requires the frontend to generate very inefficient and
2011 Jul 01
10
[LLVMdev] LLVM and managed languages
So I've been using LLVM for about 4 years now, and I've posted a lot on this
list about specific issues. What I would like to do is step back for a
moment and give my "big picture" assessment of LLVM overall, particularly
with respect to developing a "managed" language like Java / C# or my own
language, Tart.
Obviously, I feel that LLVM is the best choice out there,
2007 Nov 27
0
12 commits - libswfdec/swfdec_as_interpret.c libswfdec/swfdec_as_strings.c libswfdec/swfdec_loader.c libswfdec/swfdec_loader_internal.h libswfdec/swfdec_load_object_as.c libswfdec/swfdec_load_object.c libswfdec/swfdec_load_object.h
...t;, "meth", false],
+ ["_global.MovieClip.prototype", "moveTo", true],
+ ["_global.MovieClip.prototype", "nextFrame", false],
+ ["_global.MovieClip.prototype", "play", false],
+ ["_global.MovieClip.prototype", "prevFrame", false],
+ ["_global.MovieClip.prototype", "removeMovieClip", false],
+ ["_global.MovieClip.prototype", "setMask", true],
+ ["_global.MovieClip.prototype", "startDrag", false],
+ ["_global.MovieClip.prototype", "st...
2007 Feb 06
0
109 commits - configure.ac libswfdec/js libswfdec/Makefile.am libswfdec/swfdec_bits.c libswfdec/swfdec_bits.h libswfdec/swfdec_buffer.c libswfdec/swfdec_button_movie.c libswfdec/swfdec_codec_screen.c libswfdec/swfdec_color.c libswfdec/swfdec_color.h
...l (CompileState *state, guint action, guint len)
-{
- char *name;
-
- /* FIXME: shouldn't some functions here PUSH_OBJ instead of push_target? */
- push_target (state);
- switch (action) {
- case 0x04:
- name = "nextFrame";
- break;
- case 0x05:
- name = "prevFrame";
- break;
- case 0x06:
- name = "play";
- break;
- case 0x07:
- name = "stop";
- break;
- case 0x09:
- name = "stopAllSounds";
- break;
- case 0x28:
- name = "stopDrag";
- break;
- default:
-...