search for: preshader

Displaying 14 results from an estimated 14 matches for "preshader".

2017 May 26
0
Wine release 2.9
...flags. d3dx9: Match native out of bounds array selector index handling. d3dx9: Factor out regstore_set_modified_reg() function. d3dx9: Avoid redundant constant tables updates. d3dx9: Loop through input parameters in is_const_tab_input_dirty(). d3dx9: Add 'asin' preshader opcode. d3dx9: Add 'acos' preshader opcode. d3dx9: Add 'atan' preshader opcode. d3dx9: Add 'atan2' preshader opcode. d3dx9: Add 'div' preshader opcode. d3dx9: Fix NAN handling in 'cmp' preshader opcode. d3dx9: Use pass upda...
2017 Apr 13
0
Wine release 2.6
...r_precompile() to shader_backend_ops. wined3d: Precompile compute shaders. Ken Thomases (1): winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:]. Marcin Mikołajczak (1): po: Updated Polish translation. Matteo Bruni (4): d3dx9: Dump preshader immediates table. include: Add comments for render states added with newer D3D versions. include: Fix render state maximum version comments. wined3d: Split line antialiasing to a separate state handler. Michael Stefaniuc (5): kernel32/tests: Test HeapReAlloc with size 0....
2016 May 16
0
Wine release 1.9.10
...ng). msvcrt/tests: Fix a test failure on early XP versions. Olivier F. R. Dierick (2): shell32: Set last error explicitly in SHFileOperation(). shell32/tests: Tests for broken apps that check GetLastError() after SHFileOperation(). Paul Gofman (2): d3dx9: Add 'exp' preshader opcode. d3dx9: Add test for 0 * INF preshader operation. Pierre Schweitzer (2): comdlg32: Check for overflow before dereferencing. user32: Check bounds before dereferencing. Piotr Caban (13): mshtml: Add more <img> onload tests. mshtml: Fix HTMLWindow3_setInter...
2017 May 12
0
Wine release 2.8
...9/tests: Add test for D3DXFX_LARGEADDRESSAWARE effect creation flag. d3dx9: Store effect creation flags in struct d3dx_base_effect. d3dx9: Don't call get_parameter_by_name() from get_valid_parameter() if D3DXFX_LARGEADDRESSAWARE flag is set. d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function. d3dx9/tests: Add test for GetPassDesc() function. d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc(). d3dx9: Do not set active pass if BeginPass() failed. d3dx9/tests: Add tests for setting strings in effect. d3dx9:...
2016 Apr 15
0
Wine release 1.9.8
...detection (Coverity). wordpad: Use correct buffer size when calling SHGetFolderPathW() (Coverity). dwrite/tests: A test for glyphBox* metrics. po: Update Russian translation. dwrite/tests: Test for superscript/subscript font metrics. Paul Gofman (3): d3dx9: Implement preshader parsing. d3dx9: Implement preshaders disassembly dump. d3dx9: D3DXVec3Transform should support input and output parameter overlap. Piotr Caban (4): msvcrt: Fix i386 rethrown exceptions handling. ieframe: Restore closed IOleClientSite in DoVerb. ieframe: Improve settin...
2016 May 27
0
Wine release 1.9.11
...a leak when TowerExplode() fails on endpoint insertion (Coverity). rpcss: No need to initialize entry list pointers. crypt32: No need to init entry fields when it's about to be added to a list. po: Update Russian translation. Paul Gofman (3): d3dx9/tests: Extend effect preshader test. d3dx9: Add d3ds_dotswiz opcode to preshader. d3dx9: Add is_param_type_sampler() helper function. Sebastian Lackner (3): wininet: Return synchronously from InternetReadFile if there is no more data to read. comctl32/syslink: Fix a blocks leak (Valgrind). wininet:...
2016 Apr 01
0
Wine release 1.9.7
...eateFontPackage() stub. d2d1: Move brush creation helpers to common location. d2d1: Move mesh creation to mesh.c. dwrite: Always initialize context and font table pointers. Patrick Armstrong (1): bcrypt: Added BCryptHash function. Paul Gofman (4): d3dx9: Add test for preshader in effect. d3d9/tests: Add test for D3DFMT_L8 format as render target. wined3d: Support D3DFMT_L8 format as render target. d3dx9: Introduce preshaders in effect. Piotr Caban (11): msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow. msvcrt:...
2017 Jan 24
0
Wine release 2.0
...eve a GDI device context that's backed by that same client memory. - A number of fixes related to vertex transformation in early DirectDraw versions have been made. *** D3DX - The support for the D3DX 9 effect framework is more complete, in particular: - There is initial support for preshaders. - Many more effect states are correctly applied. - D3DX 10 and 11 asynchronous data loaders are implemented. - The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the same source instead. - The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are built from the same...
2018 Jan 18
0
Wine release 3.0
...implemented. - Oblique and bold simulation is also supported in bitmap rendering mode. - Per-factory cache is thread safe. - Overhang metrics evaluation for layouts are implemented. - In-memory font file loader is implemented and is available to applications. *** D3DX - Support for D3DX 9 preshaders is improved. - Support for D3DX 9 application defined effect state managers (ID3DXEffectStateManager) is implemented. - Using effect pools to share effect parameters between D3DX 9 effects is implemented. *** Internet and networking - UDP/TCP listeners are implemented in Web Services. -...
2017 Sep 01
0
Wine release 2.16
...tants in SWVP and MVP modes. d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes. d3d9/tests: Add test for SW shader in MVP mode. d3dx9: Factor out set_constants_device() function. d3dx9: Get rid of constants modification bitmasks. d3dx9: Do not support preshader instructions which output multiple registers. d3dx9: Dump bytecode if parameter evaluator creation failed. d3dx9: Use bitmask instead of BOOL array for light_updated. d3dx9/tests: Add test for effect with unsupported shader. d3dx9: Do not fail effect creation if a shader can...
2016 Jun 24
0
Wine release 1.9.13
...ationPolicy(). msscript: Update to IViewObjectEx. msscript: Implement GetViewStatus(). Update data tables to Unicode 9.0.0. dwrite: Update line breaking algorithm according to Unicode 9.0.0 specification. Paul Gofman (1): d3dx9: Improve performance and memory usage in preshader constants setting. Piotr Caban (10): ucrtbase: Add __fpe_flt_rounds implementation. ucrtbase/tests: Remove no longer needed function availability checks. msvcrt: Return error in mbstowcs if conversion fails. msvcrt: Fix C locale handling in mbstowcs. msvcrt: Fix C loc...
2018 Mar 30
0
Wine release 3.5
...ePathNameW. Martin Storsjo (1): ntdll: Update the ARM64 CONTEXT struct to match Win SDK 10.0.16299.0. Matteo Bruni (18): d3dx9: Introduce a parameter rbtree to speed up get_parameter_by_name(). d3dx9/tests: Improve a few ok() messages. d3dx9: Add a comment about a specific preshader parsing failure mode. d3dx9: Implement ID3DXEffect::OnLostDevice(). d3dx9/tests: Add a test for texture refcounts and OnLostDevice(). d3d8: Fix d3d8_device_GetInfo() implementation. d3dx9: Fix handling of includes in D3DXCreateEffectFromFileExW(). d3dx9/tests: Add a te...
2017 Mar 31
0
Wine release 2.5
...dwrite/tests: Test glyph count for each DrawGlyphRun(). dwrite: Fix off by one error in glyph count adjustment. Paul Gofman (4): d3dx9: Don't apply unmodified states in CommitChanges(). d3dx9/tests: Factor out vertex shader constants check helper function from test_effect_preshader(). d3dx9/tests: Add test for CommitChanges(). d3dx9: Fix a warning output in preshader. Piotr Caban (43): msvcrt: Optimize Concurrency::event implementation. concrt140: Add missing i386 spec file entries. msvcp140: Add {_Schedule,_Reschedule,_Release}_chore implementa...
2016 Apr 29
0
Wine release 1.9.9
...ntPackage() stub for TTFCFP_SUBSET case. mshtml: IBindStatusCallback::OnStopBinding() last argument is string pointer. comctl32/tests: Remove some casts we don't need. Paul Gofman (10): d3dx9: Implement fxlc constants (expressions) in effect. d3dx9: Add basic opcodes to preshader. d3dx9: Implement array selectors in effect. d3dx9: Add test for D3DXPlaneFromPointNormal arguments aliasing. d3dx9: Get rid of redundant temporary variable in D3DXQuaternionInverse. d3dx9: D3DXVec2Transform should support arguments aliasing. d3dx9: Add test for D3DXVe...