Displaying 14 results from an estimated 14 matches for "preshad".
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prashad
2017 May 26
0
Wine release 2.9
...flags.
d3dx9: Match native out of bounds array selector index handling.
d3dx9: Factor out regstore_set_modified_reg() function.
d3dx9: Avoid redundant constant tables updates.
d3dx9: Loop through input parameters in is_const_tab_input_dirty().
d3dx9: Add 'asin' preshader opcode.
d3dx9: Add 'acos' preshader opcode.
d3dx9: Add 'atan' preshader opcode.
d3dx9: Add 'atan2' preshader opcode.
d3dx9: Add 'div' preshader opcode.
d3dx9: Fix NAN handling in 'cmp' preshader opcode.
d3dx9: Use pass up...
2017 Apr 13
0
Wine release 2.6
...r_precompile() to shader_backend_ops.
wined3d: Precompile compute shaders.
Ken Thomases (1):
winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
Marcin Mikołajczak (1):
po: Updated Polish translation.
Matteo Bruni (4):
d3dx9: Dump preshader immediates table.
include: Add comments for render states added with newer D3D versions.
include: Fix render state maximum version comments.
wined3d: Split line antialiasing to a separate state handler.
Michael Stefaniuc (5):
kernel32/tests: Test HeapReAlloc with size 0....
2016 May 16
0
Wine release 1.9.10
...ng).
msvcrt/tests: Fix a test failure on early XP versions.
Olivier F. R. Dierick (2):
shell32: Set last error explicitly in SHFileOperation().
shell32/tests: Tests for broken apps that check GetLastError() after SHFileOperation().
Paul Gofman (2):
d3dx9: Add 'exp' preshader opcode.
d3dx9: Add test for 0 * INF preshader operation.
Pierre Schweitzer (2):
comdlg32: Check for overflow before dereferencing.
user32: Check bounds before dereferencing.
Piotr Caban (13):
mshtml: Add more <img> onload tests.
mshtml: Fix HTMLWindow3_setInt...
2017 May 12
0
Wine release 2.8
...9/tests: Add test for D3DXFX_LARGEADDRESSAWARE effect creation flag.
d3dx9: Store effect creation flags in struct d3dx_base_effect.
d3dx9: Don't call get_parameter_by_name() from get_valid_parameter() if D3DXFX_LARGEADDRESSAWARE flag is set.
d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function.
d3dx9/tests: Add test for GetPassDesc() function.
d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc().
d3dx9: Do not set active pass if BeginPass() failed.
d3dx9/tests: Add tests for setting strings in effect.
d3dx9...
2016 Apr 15
0
Wine release 1.9.8
...detection (Coverity).
wordpad: Use correct buffer size when calling SHGetFolderPathW() (Coverity).
dwrite/tests: A test for glyphBox* metrics.
po: Update Russian translation.
dwrite/tests: Test for superscript/subscript font metrics.
Paul Gofman (3):
d3dx9: Implement preshader parsing.
d3dx9: Implement preshaders disassembly dump.
d3dx9: D3DXVec3Transform should support input and output parameter overlap.
Piotr Caban (4):
msvcrt: Fix i386 rethrown exceptions handling.
ieframe: Restore closed IOleClientSite in DoVerb.
ieframe: Improve sett...
2016 May 27
0
Wine release 1.9.11
...a leak when TowerExplode() fails on endpoint insertion (Coverity).
rpcss: No need to initialize entry list pointers.
crypt32: No need to init entry fields when it's about to be added to a list.
po: Update Russian translation.
Paul Gofman (3):
d3dx9/tests: Extend effect preshader test.
d3dx9: Add d3ds_dotswiz opcode to preshader.
d3dx9: Add is_param_type_sampler() helper function.
Sebastian Lackner (3):
wininet: Return synchronously from InternetReadFile if there is no more data to read.
comctl32/syslink: Fix a blocks leak (Valgrind).
winine...
2016 Apr 01
0
Wine release 1.9.7
...eateFontPackage() stub.
d2d1: Move brush creation helpers to common location.
d2d1: Move mesh creation to mesh.c.
dwrite: Always initialize context and font table pointers.
Patrick Armstrong (1):
bcrypt: Added BCryptHash function.
Paul Gofman (4):
d3dx9: Add test for preshader in effect.
d3d9/tests: Add test for D3DFMT_L8 format as render target.
wined3d: Support D3DFMT_L8 format as render target.
d3dx9: Introduce preshaders in effect.
Piotr Caban (11):
msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow.
msvcr...
2017 Jan 24
0
Wine release 2.0
...eve a GDI
device context that's backed by that same client memory.
- A number of fixes related to vertex transformation in early
DirectDraw versions have been made.
*** D3DX
- The support for the D3DX 9 effect framework is more complete, in
particular:
- There is initial support for preshaders.
- Many more effect states are correctly applied.
- D3DX 10 and 11 asynchronous data loaders are implemented.
- The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the
same source instead.
- The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are
built from the sa...
2018 Jan 18
0
Wine release 3.0
...implemented.
- Oblique and bold simulation is also supported in bitmap rendering mode.
- Per-factory cache is thread safe.
- Overhang metrics evaluation for layouts are implemented.
- In-memory font file loader is implemented and is available to
applications.
*** D3DX
- Support for D3DX 9 preshaders is improved.
- Support for D3DX 9 application defined effect state managers
(ID3DXEffectStateManager) is implemented.
- Using effect pools to share effect parameters between D3DX 9 effects is
implemented.
*** Internet and networking
- UDP/TCP listeners are implemented in Web Services....
2017 Sep 01
0
Wine release 2.16
...tants in SWVP and MVP modes.
d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.
d3d9/tests: Add test for SW shader in MVP mode.
d3dx9: Factor out set_constants_device() function.
d3dx9: Get rid of constants modification bitmasks.
d3dx9: Do not support preshader instructions which output multiple registers.
d3dx9: Dump bytecode if parameter evaluator creation failed.
d3dx9: Use bitmask instead of BOOL array for light_updated.
d3dx9/tests: Add test for effect with unsupported shader.
d3dx9: Do not fail effect creation if a shader c...
2016 Jun 24
0
Wine release 1.9.13
...ationPolicy().
msscript: Update to IViewObjectEx.
msscript: Implement GetViewStatus().
Update data tables to Unicode 9.0.0.
dwrite: Update line breaking algorithm according to Unicode 9.0.0 specification.
Paul Gofman (1):
d3dx9: Improve performance and memory usage in preshader constants setting.
Piotr Caban (10):
ucrtbase: Add __fpe_flt_rounds implementation.
ucrtbase/tests: Remove no longer needed function availability checks.
msvcrt: Return error in mbstowcs if conversion fails.
msvcrt: Fix C locale handling in mbstowcs.
msvcrt: Fix C l...
2018 Mar 30
0
Wine release 3.5
...ePathNameW.
Martin Storsjo (1):
ntdll: Update the ARM64 CONTEXT struct to match Win SDK 10.0.16299.0.
Matteo Bruni (18):
d3dx9: Introduce a parameter rbtree to speed up get_parameter_by_name().
d3dx9/tests: Improve a few ok() messages.
d3dx9: Add a comment about a specific preshader parsing failure mode.
d3dx9: Implement ID3DXEffect::OnLostDevice().
d3dx9/tests: Add a test for texture refcounts and OnLostDevice().
d3d8: Fix d3d8_device_GetInfo() implementation.
d3dx9: Fix handling of includes in D3DXCreateEffectFromFileExW().
d3dx9/tests: Add a...
2017 Mar 31
0
Wine release 2.5
...dwrite/tests: Test glyph count for each DrawGlyphRun().
dwrite: Fix off by one error in glyph count adjustment.
Paul Gofman (4):
d3dx9: Don't apply unmodified states in CommitChanges().
d3dx9/tests: Factor out vertex shader constants check helper function from test_effect_preshader().
d3dx9/tests: Add test for CommitChanges().
d3dx9: Fix a warning output in preshader.
Piotr Caban (43):
msvcrt: Optimize Concurrency::event implementation.
concrt140: Add missing i386 spec file entries.
msvcp140: Add {_Schedule,_Reschedule,_Release}_chore implemen...
2016 Apr 29
0
Wine release 1.9.9
...ntPackage() stub for TTFCFP_SUBSET case.
mshtml: IBindStatusCallback::OnStopBinding() last argument is string pointer.
comctl32/tests: Remove some casts we don't need.
Paul Gofman (10):
d3dx9: Implement fxlc constants (expressions) in effect.
d3dx9: Add basic opcodes to preshader.
d3dx9: Implement array selectors in effect.
d3dx9: Add test for D3DXPlaneFromPointNormal arguments aliasing.
d3dx9: Get rid of redundant temporary variable in D3DXQuaternionInverse.
d3dx9: D3DXVec2Transform should support arguments aliasing.
d3dx9: Add test for D3DX...