search for: powervr

Displaying 7 results from an estimated 7 matches for "powervr".

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2014 Apr 21
4
[Bug 77724] New: error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
...rogramming guide 2.0 for opengles 3.0 and got follwing error. I build mesa while building wayland and it also have dri3 but it doenot loads it. Attaching the debug trace. What is the issue here and if follow exact intructions from https://github.com/danginsburg/opengles3-book/ then it says to use Powervr sdk which also results in similar error but with mesa egl following is the trace. libEGL debug: Native platform type: x11 (autodetected) libEGL debug: EGL search path is /home/rnandan/install/lib/egl libEGL debug: added egl_dri2 to module array libEGL debug: DRI2: dlopen(/home/rnandan/install/li...
2008 Aug 23
2
Wine - ARM - Pandora Handheld
...mp; ARM support. In a few months time, a new hand held created by a open source community is going to be released. More specificity Pandora: http://openpandora.org/ Its going to run with the following specs: * ARM? Cortex?-A8 600Mhz+ CPU running Linux * 430-MHz TMS320C64x+? DSP Core * PowerVR SGX OpenGL 2.0 ES compliant 3D hardware * 800x480 4.3" 16.7 million colours touchscreen LCD * Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host * Dual SDHC card slots & SVideo TV output * Dual Analogue and Digital gaming controls * 43 button QWERTY and numeric key...
2011 May 06
2
Which version works with NullDC 1.0.3?
Hello. I'm currently running Debian Wheezy (testing), and I'm unable to get NullDC to run. It keeps erring out with D3D messages. After reading the Wiki, I see that some were able to get it running. Can someone help me find a specific version of Wine that'll run this emulator? I've already tried 1.0.1, and 1.3.19. They are the current versions in Debian testing, and
2011 Aug 20
0
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
Luke Kenneth Casson Leighton wrote: > i was just writing this: > http://www.gp32x.com/board/index.php?/topic/60228-replicating-the-success-of-the-openpandora-discussion-v20/ > > when something that just occurred to me, half way through, and i would > greatly appreciate some help evaluating whether it's feasible. > > put these together: >
2011 Aug 20
2
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
i was just writing this: http://www.gp32x.com/board/index.php?/topic/60228-replicating-the-success-of-the-openpandora-discussion-v20/ when something that just occurred to me, half way through, and i would greatly appreciate some help evaluating whether it's feasible. put these together: http://www.xilinx.com/products/silicon-devices/epp/zynq-7000/index.htm
2008 Oct 07
3
Theora on iPhone
I posted a while back "complaining" about lack of a theora player on the iPhone. Porting the code for libtheora (and libogg/libvorbis) was (relatively) painless, and appears to be working. I'm up against a tougher challenge now... rendering the video! I tried using the brand-new SOC-funded SDL port to iphone to get the "player_example.c" code up and running, but ran into
2011 Aug 21
4
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
...prets the shader program), making it an interpreter instead, be a viable option? just throwing ideas out, here. btw i'm familiar with the dynamic architecture of 3D engines, but many people who might be reading this (from the archives) are not. i've seen the hardware block diagram for the PowerVR SGX engine, for example and it's... interesting, to say the least :) l.