search for: plusv

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2001 Oct 17
7
PlusV
Hi, I haven't seen this mentioned here before. http://www.plusv.org/ "With traditional MP3, a typical Near CD Quality audio file has been encoded with a data rate of 128 kbits/s. While this is ok for people with big hard disks and fast Internet connections, this data speed has clearly been a bottleneck for people using modems or storing their music in...
2003 Jan 29
4
PlusV algorithm
Important (imho)! I found this site in the internet: http://www.plusv.org/ PlusV is an audio enhancement algorithm similar to SRB of Mp3Pro, but 1) better than SBR 2) Fully open-source It seems to me wise to include PlusV into new versions of Ogg Vorbis. P.S. what about some long-awaited features in Ogg Vorbis? 1) ability to turn off the frequency filter in the en...
2003 Jan 29
1
AW: PlusV algorithm -> CBR
fwiw, there are definitely applications that would use Vorbis but can't until there is a _strict_ CBR mode. Meaning, architecturally the datarate simply cannot exceed X no matter what happens to the quality. Send silence if you have to, but limit the datarate. -dbm -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef
2001 Oct 19
0
Patents and GPL (was: Re: PlusV)
Craig Dickson (crdic@yahoo.com) wrote : > Jack Moffitt wrote: > > > I agree that this might be the case. But what happens with the > > violation is by the author? :) > > > > Ie, in the case of PlusV releasing a patented codec under the GPL or in > > the case of LAME or FreeType's authors doing similar things. What > > state is that? > > Ah, I see. So if I have a patent, and I write a program based on my > patent, and I release the program under GPL, what happens?...
2003 Jan 31
1
AW: AW: PlusV algorithm -> CBR
Fredag, 31 januar 2003, skrev du: <p>>Next thing is, that I would like to clarify the difference between a codec's >latency (which I would die to know in exact figures for the vorbis codec one >day - as well as block sizes, but that's another story) and the (bandwidth) >"smoothing window" latency - call it buffering or whatever. One thing is the codec