Displaying 3 results from an estimated 3 matches for "playstationport".
2007 Jul 19
4
[LLVMdev] LLVM-MIPS
...d it with LLVM.
I guess you are speaking about Bruno Cardoso Lopes ? I can see there is
a MIPS implementation in LLVM repository but it looks like uncomplete
(that is, I'm not even sure it can compile any source). What I hope is
to have a complete MIPS implementation so I can adapt it for
PlayStationPortable and add the necessary stuff so that it may use VFPU
registers and instructions (processor specialised into vector and matrix
operations).
> He seems to consult you.
to "consult" me ? I'm not sure to understand what you mean.
Regards
2007 Jul 19
0
[LLVMdev] LLVM-MIPS
...d it with LLVM.
I guess you are speaking about Bruno Cardoso Lopes ? I can see there is
a MIPS implementation in LLVM repository but it looks like uncomplete
(that is, I'm not even sure it can compile any source). What I hope is
to have a complete MIPS implementation so I can adapt it for
PlayStationPortable and add the necessary stuff so that it may use VFPU
registers and instructions (processor specialised into vector and matrix
operations).
> He seems to consult you.
to "consult" me ? I'm not sure to understand what you mean.
Regards
2007 Jul 19
0
[LLVMdev] LLVM-MIPS
...even sure it can compile any source). What I hope is
Yes, it's not complete yet but i'm working on it.
I can compile simple sources. As it's on a experimental
stage i did not added the patch to the llvm autoconf files.
to have a complete MIPS implementation so I can adapt it for
> PlayStationPortable and add the necessary stuff so that it may use VFPU
> registers and instructions (processor specialised into vector and matrix
> operations).
That's cool, i have plans to do the same for ps2
:)
> He seems to consult you.
>
> to "consult" me ? I'm not sure to...