Displaying 20 results from an estimated 301 matches for "playstate".
2001 Sep 28
6
Vorbis for PlayStation
you can write your own software mixer that can decode MP3 on the PS2 so I
can't see why you can't do that with ogg, however, even mp3 is processor
intensive and programers are not going to give up that much processor power
which will decrease or detract from the rest of the game. However, I'm sure
there are some people out there that have been able to work around this.
Regardless, ps1
2008 Mar 18
4
PlayStation 3
As some of you probably already know, the PlayStation 3 supports Linux. That brings a question to me: can I run Wine on a PlayStation 3?
2010 Jan 28
3
Using tcltk or other graphical widgets to view zoo time series objects
Dear all,
I am looking at the R-help entry below:
http://finzi.psych.upenn.edu/R/Rhelp02/archive/26640.html
I have a more complicatedt problem. I have a zoo time series frame with
100+ sequences.
I want to cycle through them back and forth and compare them to the 1st
column at any time.
I need also a button to click when I need the viewed-selected sequence
(that is being compared to the
2005 May 14
10
alternative nameserver from local network
hi,
I have a debian system with shorewall acting as a router between my adsl
line and my local network. One of the things on that local network is my
playstation, and I''m having trouble playing an online game with it - the
game tries to access the internet, and then fails at the stage where it
tries to find the game servers.
The debian machine is 192.168.0.3, and the playstation is
2007 Aug 01
2
Compiling R for the Sony Playstation 3?
Has anyone installed Linux on a Sony Playstation 3 and compiled R for it?
2010 Apr 14
0
[LLVMdev] Principal Compiler Engineer Opportunity - Sony Playstation
The Principal Software Engineer will help drive forward next generation technology through the use of compiler techniques. We are looking for proven, world class technical expertise in compiler optimization.
* Be a key contributor on SCEA 1st party's next generation PlayStation Tools and Technology team
* Provide technical leadership in a truly collaborative effort that brings out the
2012 Feb 23
0
[LLVMdev] Announcement: Summer 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34880>
Additionally, we're looking for folks for an interest in lower-level parts of our platforms:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34864>
2011 Jan 11
0
[LLVMdev] Announcement: Summer 2011 internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02232>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2011 Mar 09
0
[LLVMdev] Announcement: another Summer 2011 Internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. The responses to our earlier internship posting were amazing and we've decided to open this additional internship. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02354>
2012 Jul 14
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?job=03411>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2012 Aug 13
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern for this Fall. Work could be in one of many areas, including LLVM. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=03412>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment
2003 Oct 26
1
HELP!: TDB - Samba 3.0 - Playstation 2
Hi,
When I try to execute the following:
smbclient -U% -L localhost
I receive the following error:
tdb(/usr/local/samba/var/locks/gencache.tdb): expand_file write of 1024
failed
(Invalid argument)
[2003/10/26 19:45:58, 0] lib/util_sock.c:read_socket_with_timeout(279)
read_socket_with_timeout: timeout read. read error = Broken pipe.
protocol negotiation failed
Any ideas anyone? I have
2005 Apr 30
2
Problem with CPU usage on Playstation 2 when using Ogg Vorbis.
Hi,
Sometime ago i finished a port of Ogg Vorbis to Playstation 2.
The code is working just fine and the music sounds like it should, but
there is one problem.
I get CPU usage that looks like this (when i say frames i mean actually
rendering frames on the
Playstations 2 and you have 50 or 60 frames per second)
cpu usage: ~100% ~0% ~0% 0% ~100%
current
2012 Feb 25
1
Display associated record count
Hi all,
I have a website which has users and each user can creat multiple
product records. I have the ability to show the associated records under
the user profile but what I want to do now is on the user index, to
display a number representing how many products that user has up for
sale. So basically to count all the records for each user and display on
the index so that it would look like the
2003 Feb 05
2
vorbis on playstation 2
Hello,
I'm interested in getting vorbis up and running on the PlayStation 2. I'm
an official developer, not a ps2 linux developer, but the issues should be
roughly the same. I've gotten the code to compile but our setup
(intentionally) doesn't have libm so I'm seeing references to several
double-precision math functions.
Some of the issues I'm seeing:
- As reported on
2015 Jan 27
7
[LLVMdev] Code ownership for PS4 target
As you might have noticed, we’ve begun landing patches to open source the Sony PlayStation®4 system compiler. Many more are coming.
I’d like to propose that I be named code owner for this platform. I already have this role internally for open source. It feels necessary to establish as part of the process to handle external contributions.
-----------------------------------------
Alex Rosenberg
2018 Sep 07
2
Clang for the PlayStation 2
On Fri, 7 Sep 2018 at 16:59, Tim Northover <t.p.northover at gmail.com> wrote:
> $ clang -target mips64el-img-linux -mcpu=mips3 -S -o- -Os tmp.c
>
Actually, I just tried your flags; you're missing `-msingle-float`, which
is what reproduces the crash on my end. Without it there is no problem.
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2010 Apr 06
0
[LLVMdev] Fw: Welcome to the "LLVMdev" mailing list
I would like to post information regarding paid internships. Details are
as follows:
Software Engineering Intern: Systems Technology Group
The Worldwide Studios System Technology Group is offering a paid
Engineering Internship!
Job Description:
Be a part of the most exciting and innovative computer entertainment in
North America. Sony Computer Entertainment America (SCEA) markets the
2018 Sep 06
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018, 16:31 Tim Northover, <t.p.northover at gmail.com> wrote:
> > The PS2, for what it's worth, only has an i32 -> f32 instruction, so I
> think there's an impedance mismatch somewhere.
>
> This is also a fairly common situation. If the operation can be
> emulated with a reasonably small number of native instructions you can
> often get LLVM to
2018 Sep 07
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018 at 20:01, Tim Northover <t.p.northover at gmail.com> wrote:
> I just did a very quick experiment where I made lowerFP_TO_SINT and
> lowerFP_TO_SINT_STORE return SDValue() (which is the marker for "I
> don't want to handle this").
I just tried this, but the compiler still crashes with the same error.
Maybe our experiments were different.
To make