search for: playsound

Displaying 20 results from an estimated 21 matches for "playsound".

2001 May 16
1
Sound in WINE - Playsound() API call
...ne a few preliminary searches on google, so apologies if this question has been answered before. I'm new to WINE - at least, I don't use it - a friend does. However, I have developed an app (a screensaver) which he would like to run. It does perfectly in all areas but sound. When using the Playsound() API call and a Delphi 5 TMemoryStream, I get absolutly no sound at all when stringing sounds together with multiple calls to playsound(). The first sound plays, but no others. Increasing the amount of time between calls doesn't help. Is there a problem in wine with the playsound() function,...
2008 Sep 08
1
[LLVMdev] Questions on using LLVM to build a VM
...be able to load and execute .bc files directly in an embedded system. The questions: - Are there any more direct examples of doing the above? - I am unclear on how the .bc is 'linked' to the external functions it calls. For example, if I have a 'print' or 'playSound' function implemented in my firmware environment, and have properly exposed it to the LLVM front-end language, how does the connection and actual function call occur at run-time? If I can get answers or pointers to answers, that should get me started. Thank you, Tyler -------------- next pa...
2006 Nov 05
2
Integrating speex with VideoNet application: Constantbackground noise
...:carineliang@yahoo.com.sg] Sent: Sunday, November 05, 2006 4:51 PM To: John Miles; speex-dev@xiph.org Subject: Re: [Speex-dev] Integrating speex with VideoNet application: Constantbackground noise Hi, I've changed the m_waveFormatEx.wBitsPerSample for both record buffer and playSound buffer, changed my array from char to short and I'm still getting the same constant background noise. I notice that when I talk into the mike, I will get a slightly louder noise, can't hear any clear speech... Any idea what's wrong? Regards, Carine _______________...
2006 Nov 05
1
Integrating speex with VideoNet application: Constantbackground noise
Hi, I've changed the m_waveFormatEx.wBitsPerSample for both record buffer and playSound buffer, changed my array from char to short and I'm still getting the same constant background noise. I notice that when I talk into the mike, I will get a slightly louder noise, can't hear any clear speech... Any idea what's wrong? Regards, Carine ----- Original Message ---- From: Jo...
2015 May 29
1
chanspy and mixmonitor
Hello guys, I'm using asterisk 11. i'm using Chanspy in a local channel to playBack a file to a specific channel. [playsound] exten => do_playback,1,Answer() same => n,Wait(1) same => n,Playback(${Pv_WhatToPlay}) same => n,Hangup() exten => do_chanspy,1,Answer() same => n,ChanSpy(${Pv_WhoHear},qXBwW) same => n,Hangup() just basically need to call an originate to play the fi...
2015 May 29
0
Chanspy and Mixmonitor
You're right Steve, sorry for that. So Hi again guys. I need a little help here.I'm using asterisk 11. i'm using Chanspy in a local channel to playBack a file to a specific channel. [playsound] exten => do_playback,1,Answer() same => n,Wait(1) same => n,Playback(${Pv_WhatToPlay}) same => n,Hangup() exten => do_chanspy,1,Answer() same => n,ChanSpy(${Pv_WhoHear},qXBwW) same => n,Hangup() just basically need to call an originate to play the fi...
2006 Nov 05
0
Integrating speex with VideoNet application: Constantbackground noise
...arineliang@yahoo.com.sg] Sent: Sunday, November 05, 2006 4:51 PM To: John Miles; speex-dev@xiph.org Subject: Re: [Speex-dev] Integrating speex with VideoNet application: Constantbackground noise Hi, I've changed the m_waveFormatEx.wBitsPerSample for both record buffer and playSound buffer, changed my array from char to short and I'm still getting the same constant background noise. I notice that when I talk into the mike, I will get a slightly louder noise, can't hear any clear speech... Any idea what's wrong? Regards, Carine -------------------------...
2011 Apr 01
0
Wine release 1.3.17
...mshtml: Event handler may be already free in release_event_target. mshtml: Fixed ref count handling in events.c. mshtml: Fixed node leak in HTMLEventObj. Joshua Beck (1): winex11: Improved error handling in pglXMakeCurrent() call. J?rg H?hle (5): Revert "winmm: Fix PlaySound so it doesn't block when another sound is already playing.". winmm: Abort PlaySound in case of audio error. winmm: Get rid of psStopEvent which was never used like an event. winmm: PlaySound concurrency cleanup. user32/tests: Add a few IsWindow checks. Konrad Rzepe...
2015 May 29
2
Debugging dialplan
Please don't top post. > Am 29. Mai 2015 09:42:55 MESZ, schrieb Luca Bertoncello > <lucabert at lucabert.de>: >> Zitat von jg <webaccounts173 at jgoettgens.de>: >>> Yes, it is called "core set verbose 42", the other options is "core >>> set debug 42". Enjoy the show! I know you can specify a level to the verbose application,
2006 Nov 30
41
TDD killing my joy of Rails
I''ve been working through the book ''Beginning Ruby on Rails E-Commerce'' which is very heavy on Test Driven Development. As in, you have to write tests for scaffolding methods and validations and crap like that. And then they fail. And you KNOW its the test not the method. So you spend 2x the time writing a test that has to be adapted when requirements change. You
2015 Mar 06
0
Wine release 1.7.38
...38144 Condemned: Criminal Origins: online activation fails 38165 F.E.A.R 1 freezing in the menu (network related) ---------------------------------------------------------------- Changes since 1.7.37: Akihiro Sagawa (6): po: Update Japanese translation. winmm/tests: Add tests for PlaySound(). winmm: Add .wav extension when searching for PlaySound. po: Update Japanese translation. winmm/tests: Add MCI_SETAUDIO command tests. mciqtz: Implement MCI_DGV_SETAUDIO_VOLUME. Alex Henrie (1): x3daudio1_2: Add stub dll. Alexandre Julliard (34): schedsvc/tes...
2017 Apr 20
0
Wine release 2.0.1
...needs ntoskrnl.exe.KeClearEvent 42257 Warpath 21st Century does not have sound 42303 Magic: The Gathering Online 4.0 crashes when entering the battle 42306 One Note Free Retail installer crashes in xmllite 42315 Piriform Speccy 1.3 needs setupapi.dll.CM_Get_Child_Ex 42361 DX Library: PlaySoundFile() doesn't play MP3 files with specific extra headers 42365 Unimplemented function msvcr120.dll.fesetenv 42367 KiriKiri Z based games: main screen doesn't update. 42469 GetOpenFileName should expand environment variables in lpstrInitialDir 42483 Build for Ubuntu Precise fails...
2012 Feb 17
0
Wine release 1.4-rc4
...an Lang (3): advapi32/tests: Fix a test failure on older NT4. crypt32/tests: Fix test failures on older NT4. cryptnet/tests: Fix test failures on older NT4. Julian R?ger (1): po: Update German translation. J?rg H?hle (4): winmm: Allow new sounds to interrupt previous PlaySound invocations. mciwave: Zero closed resource pointer to prevent reuse. winmm: Avoid using SuspendThread, it can hang Wine. winmm: Make midiStream* messages asynchronous to avoid deadlocks. Kusanagi Kouichi (2): gdi32: Use find_family_from_any_name to find a replacement family...
2007 Jun 15
0
Wine release 0.9.39
...teEntireSubKey with RegDeleteTreeW. winspool.drv: Replace WINSPOOL_SHDeleteKeyW with RegDeleteTreeW. Ulrich Czekalla (2): ole32: Remove stack-based string buffer inFileMonikerImpl_DecomposePath. opengl: Use get_glxdrawable to grab the drawable. Vedran Rodic (1): winmm: Fix PlaySound so it doesn't block when another sound is already playing. Vitaliy Margolen (3): dinput: Make sure to unacquire device before freeing it. dinput: Acquire device only if specified window has focus in foreground coop level. atl: Use CallWindowProc instead of calling old window...
2010 Mar 19
0
Wine release 1.1.41
...ent some methods in IMMDevice. mmdevapi: Implement MMDeviceCollection methods. mmdevapi: Implement IMMDeviceEnumerator::GetDevice. mmdevapi: Pass a property bag to IBaseFilter in IMMDevice::Activate. midimap: Defer initialisation. winmm: Allow SND_ALIAS|SND_FILENAME in PlaySound. Maciej Borsz (1): winhttp: Fix invalid behaviour of WinHttpCrackUrl. Michael Stefaniuc (4): ddraw: Remove redundant memset. iphlpapi: Don't crash when enumerating PtP interfaces. oleaut32: Remove superfluous NULL check before HeapFree (Smatch). oleaut32: Plug so...
2009 Apr 10
0
Wine release 1.1.19
...in LookupAccountName and make comparison case insensitive. advapi32: Modify check_well_known_name test to be more robust on more Windows platforms. advapi32: Handle fully qualified account names for well known sids in LookupAccountName. winmm: Properly cleanup in return from proc_PlaySound if system sound is not found. winmm: SND_ALIAS and SND_ALIAS_ID overlap so when checking for SND_ALIAS_ID make sure it is SND_ALIAS_ID and not SND_ALIAS. gdi32/tests: Demonstrate issues in wine with SaveDC and RestoreDC in metafiles and enhmetafiles. Aurimas Fischer (6): credui:...
2009 Jan 02
0
Wine release 1.1.12
...Impl_WaitForVerticalBlank. winmm: Check param in joyConfigChanged. mciavi: Implement MCI_DGV_PUT_WINDOW in MCIAVI_mciPut. Damjan Jovanovic (1): winemenubuilder: Improve icon generation. Dan Kegel (2): tools: Remove bashisms from wineinstall. winmm: Don't crash on PlaySound(... SND_ALIAS_ID). Detlef Riekenberg (3): shdocvw/tests: Fix a test on IE 5.x. shdocvw: Implement ParseURLFromOutsideSource. shdocvw/tests: Add tests for ParseURLFromOutsideSource. Dylan Smith (1): richedit: Prevented a dereference of a freed pointer. Francois Gouget (13)...
2017 Feb 03
0
Wine release 2.1
...to WARN in JoystickWImpl_SendForceFeedbackCommand. dinput: DISFFC_RESET will not release the effects. dinput: Simplify JoystickWImpl_Unacquire for Linux. dinput/tests: Add tests for DISFFC_STOPALL, DISFFC_RESET and GetEffectStatus. winmm: Fix the ordinal number for function PlaySound. shlwapi/tests: Test NULL handle duplication in SHMapHandle(). notepad: Only skip valid command options. wlanapi: Normalize input and trace parameters. wlanapi/tests: Add test structure. wlanapi/tests: Add tests for WlanOpenHandle. wlanapi: Implement WlanAllocate...
2011 Jan 21
0
Wine release 1.3.12
...s when encoding fails. crypt32: Remove no-ops. crypt32: Ensure that chain validity time is initialized (valgrind). crypt32: Simplify a function. crypt32: Ensure temporary string is NULL-terminated to avoid uninitialized memory access (valgrind). J?rg H?hle (1): winmm: PlaySound ignores SND_NOWAIT. Ken Thomases (5): winemenubuilder: On Mac, understand and keep 256x256 Vista-style icons. winemenubuilder: On Mac, ignore non-square icon entries. winemenubuilder: On Mac, size is implicit in ICNS slot; don't search for best. windowscodecs: Disable I...
2009 Oct 09
0
Wine release 1.1.31
...tialization with critical section. winhttp: Unload OpenSSL when unloading winhttp. winhttp: Set callbacks needed by OpenSSL for multithreaded use. J?rg H?hle (9): ole32/tests: Guard ReleaseStgMedium with SUCCEEDED. winmm: Require at least 16 bytes in the WAVE fmt header for PlaySound. wineoss: Fix the buffer size check for more than 2 channels. winecoreaudio: Accept up to 8 channels. dsound: Get rid of redundant NULL check. winmm/tests: Correct (IMA)ADPCM test. dsound: Enforce invariant about BlockAlign and nAvgBytesPerSec. dsound: Correct de...