search for: play_audio

Displaying 4 results from an estimated 4 matches for "play_audio".

2007 May 16
3
draft-ietf-avt-rtp-speex-01.txt
...re I understand your code, but it looks much more complicated than it should be. Normally, the decode code should look like: speex_bits_init(&bits); speex_bits_read_from(&bits, packet, length); while (1) { err = speex_decode_int(state, bits, out_buffer); if (err != 0) break; play_audio(out_buffer); } if (err == -2) ms_warning("there was an error decoding"); I see from your code that you use speex_bits_remaining(&bits) but I can't really understand why. Could you explain? Jean-Marc
2007 May 17
0
draft-ietf-avt-rtp-speex-01.txt
...more > complicated than it should be. Normally, the decode code should look like: > > speex_bits_init(&bits); > speex_bits_read_from(&bits, packet, length); > while (1) > { > err = speex_decode_int(state, bits, out_buffer); > if (err != 0) > break; > play_audio(out_buffer); > } > if (err == -2) > ms_warning("there was an error decoding"); > > > I see from your code that you use speex_bits_remaining(&bits) but I > can't really understand why. Could you explain? I don't know...... I think that when I implemente...
2014 Nov 07
15
[Bug 86006] New: [NV84] Nvidia GeForce 8600 GT VDPAU h264 hardware acceleration
https://bugs.freedesktop.org/show_bug.cgi?id=86006 Bug ID: 86006 Summary: [NV84] Nvidia GeForce 8600 GT VDPAU h264 hardware acceleration Product: xorg Version: 7.6 (2010.12) Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium
2007 May 16
2
draft-ietf-avt-rtp-speex-01.txt
>> The main idea is that Speex supports many bit-rates, but for one reason >> or another, some modes may be left out in implementations (e.g. for RAM >> or network reasons). What we're saying here is that you should make an >> effoft to at least support (and offer) the 8 kbps mode to maximise >> compatibility. > > I understood this. But as you may know: the