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2009 Dec 26
1
NV50: the tiled buffer object eviction problem
In short, we move out the low level content of a buffer object. In the case of textures and such this is utterly useless. Still it is accessed, because ttm sees no problem in using PL_SYSTEM or PL_TT memory. What is the best way to let ttm know we don't really appreciate that? A custom memory to evict to that cannot be mapped maybe. Or an extension of PL_SYSTEM or PL_TT. Share your ideas. Maarten.