search for: pixel

Displaying 20 results from an estimated 1411 matches for "pixel".

2009 Jul 14
5
Opencanvas 1.1b72 issues..
I've checked the application database and it apparently 'works', however, whenever I use it.. Well, I suppose I better get a screenshot of this weirdness to explain. http://img510.imageshack.us/img510/5865/screenshotxmi.png Look at the bottom.. see the squiggly line? Yeah, that's what's being drawn, and my cursor is waaaay far away from it. Not only that,
2011 Jun 21
0
Attempting to boot Unity3D
...resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure err:d3d:context_set_pixel_format Failed to set pixel format 15 on device context 0x6fc, last error 0. err:d3d:context_create Failed to set pixel format 15 on device context 0x6fc. err:d3d:WineD3D_ChoosePixelFormat Can't find a suita...
2007 Feb 13
2
anyone has C++ STL classes stability issue if used with R
...lp, Oleg ----------------------------------------- // common.h also includes R includes: // #include <R.h> // #include <Rdefines.h> // #include <R_ext/Error.h> #include "common.h" #include <queue> using namespace std; struct Pixel { int x, y; double intens; /* the code will also fail with the same segfault if I remove all * the constructors here and use the commented block below instead * of pq.push( Pixel(i, j, val) */ Pixel() {x = 0; y = 0; intens = 0; }; Pixel(const Pixel&...
2005 May 13
1
Re: SpanDSP TXFax and multipage faxes problems
...Here is my tiffinfo on 3 sample files I have tried to fax (on all three only first page being received): LOW-RES fax file (204xx98): lowres:/var/spool/asterisk/fax-out# tiffinfo FAX68.TIF TIFF Directory at offset 0x9160 Image Width: 1728 Image Length: 1173 Resolution: 204, 98 pixels/inch Bits/Sample: 1 Compression Scheme: CCITT Group 3 Photometric Interpretation: min-is-white FillOrder: lsb-to-msb Samples/Pixel: 1 Rows/Strip: 1173 Planar Configuration: single image plane Page Number: 0-3 Group 3 Options: EOL padding (4 = 0x4) TIFF Directory a...
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
...h = pitch, }; offset += size; @@ -458,8 +494,10 @@ nouveau_teximage(struct gl_context *ctx, GLint dims, struct gl_texture_image *ti, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, + GLsizei imageSize, GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing) + const struct gl_pixelstore_attrib *packing, + GLboolean compressed) { struct gl_texture_object *t = ti->TexObject; const GLuint level = ti->Level; @@ -472,9 +510,16 @@ nouveau_teximage(struct gl_context *ctx, GLint dims, t...
2018 Jan 03
2
Nvidia maximum pixel clock issue in kmod-nvidia-384.98
...[ 130.448] (--) NVIDIA(0): Memory: 1048576 kBytes [ 130.448] (--) NVIDIA(0): VideoBIOS: 75.19.88.00.0b [ 130.448] (II) NVIDIA(0): Detected PCI Express Link width: 16X [ 130.462] (--) NVIDIA(GPU-0): CRT-0: disconnected [ 130.462] (--) NVIDIA(GPU-0): CRT-0: 400.0 MHz maximum pixel clock [ 130.462] (--) NVIDIA(GPU-0): [ 130.467] (--) NVIDIA(GPU-0): CRT-1: disconnected [ 130.467] (--) NVIDIA(GPU-0): CRT-1: 400.0 MHz maximum pixel clock [ 130.467] (--) NVIDIA(GPU-0): [ 130.488] (--) NVIDIA(GPU-0): Philips 240S4 (DFP-0): connected [ 130.488] (...
2017 Dec 12
2
TypeExpandInteger for vectors?
...n Dec 11, 2017 6:54 PM, "Sean Silva" <chisophugis at gmail.com> wrote: It looks like in various places in SelectionDAG and related machinery we appear to implicitly or explicitly assume that TypeExpandInteger only applies to scalars. Does anybody know why that is? For our target (Pixel Visual Core: https://www.blog.google/ products/pixel/pixel-visual-core-image-processing-and- machine-learning-pixel-2/) expanding a N-bit vector op into two (N/2)-bit vector ops To be clear: the vector ops are all of the same number of elements. Just the bit width of t...
2014 Sep 13
2
[PATCH] nouveau: fix glCompressedTexImage
mesa_texstore expects pixel data, not compressed data. For compressed textures, we want to just copy the bits in without any conversion. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/mesa/drivers/dri/nouveau/nouveau_texture.c | 65 ++++++++++++++++++++------ 1 file changed, 52 insert...
2017 Jun 01
3
[spatstat] Convert shapefile to pixel image
Dear all, I am currently working with the spatstat package, using windows and pixel images. First: My aim is to transform a shapefile (see attached) into a pixel image. My idea is to start transforming the shapefile into a Spatial Polygon file: x <- readShapeSpatial("200001441.shp") y <- as(x, "SpatialPolygons") z <- as.owin(y) Given z, I want to...
2018 Jan 03
0
Nvidia maximum pixel clock issue in kmod-nvidia-384.98
...(0): Memory: 1048576 kBytes > [ 130.448] (--) NVIDIA(0): VideoBIOS: 75.19.88.00.0b > [ 130.448] (II) NVIDIA(0): Detected PCI Express Link width: 16X > [ 130.462] (--) NVIDIA(GPU-0): CRT-0: disconnected > [ 130.462] (--) NVIDIA(GPU-0): CRT-0: 400.0 MHz maximum pixel clock > [ 130.462] (--) NVIDIA(GPU-0): > [ 130.467] (--) NVIDIA(GPU-0): CRT-1: disconnected > [ 130.467] (--) NVIDIA(GPU-0): CRT-1: 400.0 MHz maximum pixel clock > [ 130.467] (--) NVIDIA(GPU-0): > [ 130.488] (--) NVIDIA(GPU-0): Philips 240S4 (DFP-0)...
2007 Mar 21
3
TightVNC controlling a Mac OSX 10.4.9.
...X desktop... Here's the output when I start in a terminal: [d at f ~]$ vncviewer VNC server supports protocol version 3.889 (viewer 3.3) VNC authentication succeeded Desktop name "xxxxxxxx" Connected to VNC server, using protocol version 3.3 VNC server default format: 32 bits per pixel. Most significant byte first in each pixel. True colour: max red 255 green 255 blue 255, shift red 16 green 8 blue 0 Warning: Cannot convert string "-*-helvetica-bold-r-*-*-16-*-*-*-*-*-*-*" to type FontStruct Using default colormap which is TrueColor. Pixel format: 16 bits per...
2008 Feb 18
3
help with x config on centos 5.1
...multiples of 8 (II) NVIDIA(0): Horizontal Sync Width : multiples of 8 (II) NVIDIA(0): Horizontal Total Width : multiples of 8 (II) NVIDIA(0): (--) NVIDIA(0): Connected display device(s) on GeForce 7100 GS at PCI:2:0:0: (--) NVIDIA(0): DFP-0 (--) NVIDIA(0): DFP-0: 155.0 MHz maximum pixel clock (--) NVIDIA(0): DFP-0: Internal Single Link TMDS (--) NVIDIA(0): DFP-0: Native FlatPanel Scaling is not supported (--) NVIDIA(0): DFP-0: DFP modes are not limited to 60 Hz refresh rate (--) NVIDIA(0): DFP-0: DFP is not internal to notebook (--) NVIDIA(0): (--) NVIDIA(0): --- EDID for DFP-0 --...
2008 Mar 11
1
Jpeg and pixel
Hi guys, I've got tthe following question: Why do my fonts look a bit grubby when I use the jpeg() function? I see the pixels of the font. The quality is set to 100%. If this is normal with jpeg(), which function would you propose me to use instead? Kind regards, Thomas ________________________________ I'm using R 2.6.2 on Windows XP, SP2 [[alternative HTML version deleted]]
2008 Jun 26
2
Fake Directx hardware pixel shader
I have this same "problem" on windows. Team fortress 2 refuses to run "Engine Error Your graphics hardware must support at least pixel shader version 1.1 to run this game!" Most of you are probably thinking maybe i should get a new graphics card, no thanks, i rather never play the game. http://en.wikipedia.org/wiki/Pixel_shaders "A pixel shader serves to manipulate a pixel color, usually to apply an eff...
2008 Aug 23
1
Switch for pixel shader?
I haven't owned windoze in a few years and decided to dust off a few old favourite games namely Oblivion and GTA San Andreas For Oblivion I need to turn on pixel shaders in the winecfg app When playing GTA I have to turn the pixel shaders off because it runs very slowly Is there something I could run in a script before executing each game (in the same script) which would either turn pixel shaders on or off
2009 Aug 17
2
[PATCH] kms: Fix <nv11 hardware cursor.
...crtc->scrn); + xf86CrtcConfigPtr config = XF86_CRTC_CONFIG_PTR(crtc->scrn); + drmmode_crtc_private_ptr drmmode_crtc = crtc->driver_private; + struct nouveau_bo *bo = drmmode_crtc->cursor; + + /* save copy of image for colour changes */ + memcpy(pNv->curImage, image, nv_cursor_pixels(pNv)/4); + + nouveau_bo_map(bo, NOUVEAU_BO_WR); + nv_cursor_convert_cursor(pNv->curImage, bo->map, nv_cursor_width(pNv), + 64, 32, config->cursor_fg | (0xff << 24), + config->cursor_bg | (0xff << 24)); + nouveau_bo_unmap(bo); +} + +static void drmmode_load_curs...
2006 Jan 21
8
scriptaculous accordion feature - Jump?
Trying the accordion feature as offered at: http://wiki.script.aculo.us/scriptaculous/show/accordion+feature The objective is to remove the "jump" reported in the Rico accordion feature. My demo of the scriptaculous feature, however has a noticeable jump when tested if FireFox. and IE Win. See: http://www.jimdavis.org/accord3.html Have I implemented this
2017 Jun 01
0
[spatstat] Convert shapefile to pixel image
On 02/06/17 01:17, Lluis.Hurtado at uv.es wrote: > Dear all, > > I am currently working with the spatstat package, using windows and pixel images. > > First: > > My aim is to transform a shapefile (see attached) into a pixel image. > > My idea is to start transforming the shapefile into a Spatial Polygon file: > > x <- readShapeSpatial("200001441.shp") > y <- as(x, "SpatialPolygons&q...
2014 Sep 14
1
[PATCH] nouveau: fix glCompressedTexImage
On Sun, Sep 14, 2014 at 3:37 AM, Francisco Jerez <currojerez at riseup.net> wrote: > Ilia Mirkin <imirkin at alum.mit.edu> writes: > >> mesa_texstore expects pixel data, not compressed data. For compressed >> textures, we want to just copy the bits in without any conversion. >> > > Any reason we cannot use _mesa_store_compressed_*image for this instead > of rolling our own? Hmmm... no reason that I can think of off-hand -- nor do I see o...
2006 Sep 28
0
3DMark06 doesn't detect Pixel Shader 2.0
When trying to run 3DMark06, it doesn't detect at least Pixel Shader 2.0, and therefore refuses to run any tests. I've tried with and without UseGLSL = enabled in the registry, and Pixel Shaders are turned on. Pixel shaders and vertex shaders are both detected as 3.0 by other apps, such as the Call of Duty 2.0 start up process. 3DMark03 has a Pixel Sha...