search for: pitching

Displaying 20 results from an estimated 1141 matches for "pitching".

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2010 Nov 23
1
Sims 3 Color & Graphics Issues
I've been trying to install The Sims 3 for the last couple of days, and it hasn't been opening. Now that I've finally figured out what i've been doing wrong there's still a major problem. I've installed using playonlinux, and when i open (I use the launcher made by playonlinux, not the actual sims 3 launcher)The screen might turn white, but it always turns black before the
2003 Nov 18
0
codec problems between * and cisco hardware h323
Hi all, we use * as a voip gateway using h323 (chan_h323). We purchased the g729 codec from digium for 10 channels. But, if comes in a call from a cisco gatway or something similar, there're problems with the codecs. If such a call comes in following error occures : Pitch 1st subfr. ! ! Wrong Pitch 1st subfr. ! ! Wrong Pitch 1st subfr. ! ! Wrong Pitch 1st subfr. ! ! Wrong Pitch
2010 Aug 23
0
EVE Online crashes at splash screen
I'm trying to get Eve working with Wine. I've tried Eve the latest two builds of Eve with Wine 1.2 and 1.3.0 (1.3.1 isn't available as a package for me yet) I get the following messages on the console and the crash happens while the splash screen is still displayed: fixme:gameux:GameExplorerImpl_VerifyAccess stub fixme:gameux:DllCanUnloadNow stub fixme:heap:HeapSetInformation 0x480000
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf option - Is that desirable? 2)
2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the exact layout of Pitch Linear Textures and find some missing values. First Question: What's the correct layout of pitch linear textures in memory? Is padding of the pitch added at start or at the end? Do they have some kind of header? Currently I see them as a normal texture matrix with just pitch at the end of each row
2023 Feb 15
17
[PATCH 00/17] cirrus: Modernize the cirrus driver
Update the cirrus driver to follow current best practices. While the driver's hardware is obsolete, the cirrus driver is still one of the go-to modules to learn about writing a DRM driver. So keep it in good shape. Patches 1 to 3 simplify blitting and convert it to the DRM's current helpers. Patches 4 to 8 replace simple-KMS helpers with DRM's regular atomic helpers. The former are
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed
2017 Jul 01
1
manual pitch modification
Hello, When used in SILK mode, is there a way to manually modify the pitch (F0) of the speech signal before resynthesizing during Opus decoding? In the below, we have modified the pitch lags of (4), e.g., with a constant scaling factor 0.5 to decrease the pitch of the voice by one octave. However, the result was perceptually the same as without modifying the pitch lags. +---------+
2018 May 12
4
Centos 7.5 and Courier 10 Pitch fonts in Libreoffice
Everyone, With the update to Centos 7.5 it is apparent that we lost the Courier 10 Pitch fonts that were in "xorg-x11-fonts-Type1". Does anyone know how to get this back. Greg Ennis
2010 Jun 13
3
err:wgl:internal_SetPixelFormat Invalid iPixelFormat:
Hi, I tried to run "Anno 1503 Kings Edition", but I'm quite sure which program doesn't matter. Starting the game, nothing happens besides a change of my display resolution, the game prints an error, and exits as soon as I press ALT+F4. The complete error message given by wine follows at the end, for it is quite long. What I think is the essential part is the topic's headline.
2007 May 22
0
Speex bit allocation
Ops i meant: --------------------------------------------------------------------------- Wideband bit|Mode ID|LSP|OL pitch|OL Exc gain| --------------------------------------------------------------------------- Fine pitch1| --------------------------------------------------------------------------- Pitch gain1| ---------------------------------------------------------------------------
2020 Jan 22
0
[PATCH] com32/modules: introduce play module
This plays a tune through the PC speaker and is compatible with the GRUB2 command of the same name. Signed-off-by: Drew DeVault <sir at cmpwn.com> --- com32/modules/Makefile | 2 +- com32/modules/play.c | 95 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 96 insertions(+), 1 deletion(-) create mode 100644 com32/modules/play.c diff --git a/com32/modules/Makefile
2007 May 20
1
Speex bit allocation
I would like to know if my vision of things is correct about frame structure. -------------------------------------------------------- Frame header -------------------------------------------------------- Subframe1 header|Subframe1 content| -------------------------------------------------------- Subframe2 header|Subframe2 content| --------------------------------------------------------
2010 Feb 01
1
Fwd: Re: Fixed Point on wideband-mode: Single Frame loss on 2000 Hz sine causes "freak off"
Hi Jean-Marc, my answers: see below. Any good ideas how I should proceed? Jean-Marc Valin <jean-marc.valin at usherbrooke.ca> hat am 1. Februar 2010 um 13:09 geschrieben: > Hi Frank, > > On 2010-02-01 05:56, Frank Lorenz wrote: > > I get really strange results when comparing floating and fixed point > > versions of interal variables of the ltp, so either something is
2009 Dec 11
5
[PATCH 1/3] drm/nouveau: Pre-G80 tiling support.
Signed-off-by: Francisco Jerez <currojerez at riseup.net> --- drivers/gpu/drm/nouveau/nouveau_drv.h | 23 +++++ drivers/gpu/drm/nouveau/nouveau_reg.h | 16 ++-- drivers/gpu/drm/nouveau/nouveau_state.c | 8 ++ drivers/gpu/drm/nouveau/nv10_fb.c | 32 ++++++-- drivers/gpu/drm/nouveau/nv10_graph.c | 47 ++++++++--- drivers/gpu/drm/nouveau/nv20_graph.c | 80
2017 May 20
4
[RFC PATCH 0/3] drm/nouveau/dispnv04 overlay and primary fb format fixes
This came out of some debugging I was doing to figure out how BE mode works on this hardware. Among other things, it came out that we're not exposing 16-bpp mode support and that the ARGB8888 mode that we do expose is broken. Also the overlay logic was pretty broken, I must have only tested with very "normal" overlay buffer sizes with modetest before. That said, this code has only
2017 May 20
3
[RFC PATCH 0/3] drm/nouveau/dispnv04 overlay and primary fb format fixes
This came out of some debugging I was doing to figure out how BE mode works on this hardware. Among other things, it came out that we're not exposing 16-bpp mode support and that the ARGB8888 mode that we do expose is broken. Also the overlay logic was pretty broken, I must have only tested with very "normal" overlay buffer sizes with modetest before. That said, this code has only
2002 Feb 13
1
Pitch Control
Hello there folks, i was having a look through bits of the code to see if there was anything to do with pitch control, or perhaps i should call it speed control. For instance, say you took a track off a DVD which is 48khz, forgot to run it through sox to downsample it to 44khz, yet encoded it anyway. It will sound slower (therefore, the pitch has dropped). Whilst dj-ing (though i am no
2008 Apr 03
1
data.frame or list
Dear R list, I'm having difficulties in choosing between a list or a data.frame, or an array for the storage and manipulation of my data (example follows). I've been using the three for different purposes but I would rather like to know which is more adapted to what task. Here is the data I'm currently working on: 200 observations, each observation being a vector of length
2006 Oct 05
1
ltp.c best_pitch vs. pitch
Hi there, I was browsing the speex code when I stumbled across something I could not understand the reason, and thought maybe it was a bug? In LTP.C function pitch_search_3tap, after searching for the best pitch candidate, the function returns the last pitch candidate rather than the best pitch candidate, is this normal? kind regards, Sufian