search for: pipe_cap_texture_multisample

Displaying 5 results from an estimated 5 matches for "pipe_cap_texture_multisample".

2015 Aug 31
2
nv3x libreoffice impress opengl animations not working
...mt->ms_x = 0; > mt->ms_y = 0; > break; > } > > So it seems that glretrace is doing a normal rendering which works, > where as ooimpress is doing a 4 way msaa rendering which does not work. > > Interestingly enough nv30_screen_get_param returns 0 for > PIPE_CAP_TEXTURE_MULTISAMPLE and for PIPE_CAP_SAMPLER_VIEW_TARGET > > And this hack: > > --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c > +++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c > @@ -319,7 +319,7 @@ nv30_screen_is_format_supported(struct pipe_screen > *pscreen, >...
2014 Jun 17
2
[PATCH 1/3] nvc0: remove vport_int hack and instead use the usual state validation
Commit ad4dc772 fixed an issue with the viewport not being restored correctly. However it's rather hackish and confusing. Instead just mark the viewport dirty and let the viewport validation take care of it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 - src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 5
2015 Aug 28
2
nv3x libreoffice impress opengl animations not working
On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede <hdegoede at redhat.com> wrote: > Hi, > > On 27-08-15 20:19, Ilia Mirkin wrote: >> >> On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher <alexdeucher at gmail.com> >> wrote: > > > <snip> > >>>>>> 2) Since the glretrace does work outside of libreoffice impress, I
2015 Sep 02
2
nv3x libreoffice impress opengl animations not working
...rote: > Hi Ilia > > On 31-08-15 18:30, Ilia Mirkin wrote: >> >> On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede <hdegoede at redhat.com> >> wrote: > > > <snip> > > >>> Interestingly enough nv30_screen_get_param returns 0 for >>> PIPE_CAP_TEXTURE_MULTISAMPLE and for PIPE_CAP_SAMPLER_VIEW_TARGET >>> >>> And this hack: >>> >>> --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c >>> +++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c >>> @@ -319,7 +319,7 @@ nv30_screen_is_format_supported(struct pipe...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work