search for: pipe_cap_mixed_colorbuffer_formats

Displaying 6 results from an estimated 6 matches for "pipe_cap_mixed_colorbuffer_formats".

2012 Oct 30
1
[PATCH][8.0] nvfx: handle some unknown PIPE_CAPs
...TREAM_OUTPUT_BUFFERS: + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS: + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: return 0; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 0; -- 1.7.4.1
2013 Aug 19
0
[PATCH] nv30: add forgotten PIPE_CAP_CUBE_MAP_ARRAY cap to list
...en *pscreen, enum pipe_cap param) case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: + case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: -- 1.8.1.5
2014 Jun 18
1
[PATCH 1/2] nv30: tidy screen caps, add missing ones
...n, enum pipe_cap param) case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: + case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: + case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_START_INSTANCE: @@ -138,18 +144,13 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: - return 0; - case PIPE_CAP_VERTEX_BUF...
2012 May 09
4
[Patches]mesa/nv30: Diverse set of patches that improve NV3x render quality
For all these patches I'd say: testers are welcome. The first three patches seem good enough to push as we speak IMHO (so if you agree, go ahead!), whereas for the fourth I don't know if this is the desired way to fix. The result of these four patches is that NV34 gives a nearly-correct desktop experience, where only some fading animations appear broken. It's quite useable now! [1/4]:
2012 May 12
7
[Patches] mesa/nv30: Diverse set of patches that improve NV3x render quality V2
A reworked version of 3 out of 4 patches mentioned earlier. [1/4]: Fixes nearly all piglit vertprog testcases, due to now being able to pass the results on to the fragment shader. V2: rename samplers to texcoords. [2/4]: Fixes shader compiler assertion errors, as some source registers do not exist for certain operations. Fixes several piglit tests when mesa is compiled with --enable-debug [3/4]:
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up coding style (patch 1+4). The most important part of this series are the two patches in the middle. They rework the state_fb code, so that we are able to render to not 64 byte aligned targets, as this is the only real use-case for render temporaries this allows us to drop temp code completely and simplifies a lot