search for: pipe_cap_max_texel_offset

Displaying 3 results from an estimated 3 matches for "pipe_cap_max_texel_offset".

2012 Oct 30
1
[PATCH][8.0] nvfx: handle some unknown PIPE_CAPs
...a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c index b4a1b3a..26c2d8d 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ b/src/gallium/drivers/nvfx/nvfx_screen.c @@ -88,6 +88,12 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_MAX_TEXEL_OFFSET: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: + case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + case PIPE_CAP_TGSI_CAN_COMP...
2014 Jun 17
2
[PATCH 1/3] nvc0: remove vport_int hack and instead use the usual state validation
Commit ad4dc772 fixed an issue with the viewport not being restored correctly. However it's rather hackish and confusing. Instead just mark the viewport dirty and let the viewport validation take care of it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 - src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 5
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up coding style (patch 1+4). The most important part of this series are the two patches in the middle. They rework the state_fb code, so that we are able to render to not 64 byte aligned targets, as this is the only real use-case for render temporaries this allows us to drop temp code completely and simplifies a lot