search for: per_second

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2006 Jul 20
0
Shattered 0.3.3 - an opinionated 3d game development framework
...do for game development what Rails has done for web development. Here is some sample code that you might see in a shattered application: class OgreHeadView < ShatteredView::Base mesh "ogre_head" timer :every => :frame, :action => :update def update rotate(:y, 90*per_second) #rotate around the y axis 90 degrees per second end end This release is anything but minor. The final release before 0.4, here are some of the feature highlights: Unit Testing - Cleanly seperating view from model gives us access to unit testing game rules. Sensible Node hierarchy - An op...