search for: pencod

Displaying 3 results from an estimated 3 matches for "pencod".

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2004 Aug 06
4
Framesize for UWB vs. WB encoding
Hi there. I am having a little trouble understanding the frame sizes chosen by the codec. testenc_uwb.c from the speex-1.0 source distribution has a framesize of 640 hardcoded and makes use of this value exclusively. However, a mode query on the actual codec returns 320 as a framesize for this mode. int tmp; speex_mode_query(&speex_uwb_mode, SPEEX_MODE_FRAME_SIZE, &tmp);
2018 Feb 04
0
[PATCH 2/2] nv50/xv: add support for depth 30 xv output
...tColor} +}; + #define NUM_NV04_OVERLAY_ATTRIBUTES 4 XF86AttributeRec NV04OverlayAttributes[NUM_NV04_OVERLAY_ATTRIBUTES] = { @@ -2042,8 +2049,8 @@ NV50SetupTexturedVideo (ScreenPtr pScreen) adapt->name = "Nouveau GeForce 8/9 Textured Video"; adapt->nEncodings = 1; adapt->pEncodings = &DummyEncodingNV50; - adapt->nFormats = NUM_FORMATS_ALL; - adapt->pFormats = NVFormats; + adapt->nFormats = NUM_FORMATS_NV50; + adapt->pFormats = NV50Formats; adapt->nPorts = NUM_TEXTURE_PORTS; adapt->pPortPrivates = (DevUnion*)(&adapt[1]); diff --git a/sr...
2018 Feb 04
1
[PATCH 1/2] dri3: remove bogus condition for creating pixmap
Not clear what the depth % 8 was trying to protect against, but it was breaking 30bpp visuals with DRI3. Add it in to ensure that bitsPerPixel % 8 is 0, since there is plenty of bpp/8 math in the driver. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/nouveau_dri2.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/nouveau_dri2.c b/src/nouveau_dri2.c