Displaying 3 results from an estimated 3 matches for "pencod".
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lencod
2004 Aug 06
4
Framesize for UWB vs. WB encoding
Hi there.
I am having a little trouble understanding the frame sizes chosen
by the codec.
testenc_uwb.c from the speex-1.0 source distribution has a framesize
of 640 hardcoded and makes use of this value exclusively.
However, a mode query on the actual codec returns 320 as a framesize
for this mode.
int tmp;
speex_mode_query(&speex_uwb_mode, SPEEX_MODE_FRAME_SIZE, &tmp);
2018 Feb 04
0
[PATCH 2/2] nv50/xv: add support for depth 30 xv output
...tColor}
+};
+
#define NUM_NV04_OVERLAY_ATTRIBUTES 4
XF86AttributeRec NV04OverlayAttributes[NUM_NV04_OVERLAY_ATTRIBUTES] =
{
@@ -2042,8 +2049,8 @@ NV50SetupTexturedVideo (ScreenPtr pScreen)
adapt->name = "Nouveau GeForce 8/9 Textured Video";
adapt->nEncodings = 1;
adapt->pEncodings = &DummyEncodingNV50;
- adapt->nFormats = NUM_FORMATS_ALL;
- adapt->pFormats = NVFormats;
+ adapt->nFormats = NUM_FORMATS_NV50;
+ adapt->pFormats = NV50Formats;
adapt->nPorts = NUM_TEXTURE_PORTS;
adapt->pPortPrivates = (DevUnion*)(&adapt[1]);
diff --git a/sr...
2018 Feb 04
1
[PATCH 1/2] dri3: remove bogus condition for creating pixmap
Not clear what the depth % 8 was trying to protect against, but it was
breaking 30bpp visuals with DRI3. Add it in to ensure that bitsPerPixel
% 8 is 0, since there is plenty of bpp/8 math in the driver.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/nouveau_dri2.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/nouveau_dri2.c b/src/nouveau_dri2.c