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pcm_seek_page
2001 Mar 29
3
ov_pcm_seek() is very slow...
I realise the it's hard to do a seek in a variable bitrate
file but I didn't think it was this bad. It seems to vary
a lot with the file but the total time to do an ov_open()
and ov_pcm_seek() can add upp to a second or more. By this
time my DirectX buffers have wrapped around and are looping.
Can anybody think of a solution for this? I really need a
faster response time for my in-game