Displaying 2 results from an estimated 2 matches for "pcm_seek".
2009 May 08
0
G.722, 1.4 and IAX trunking ...
...;s playing at double speed.
I hear the same when calling someone via an IAX trunk which is transcoding
to ulaw...
My test box is using dahdi-dummy for timing - the remote IAX box has a TDM
card in it.
Saw this at one point on the console too:
[May 8 10:56:29] WARNING[14662]: format_pcm.c:153 pcm_seek: offset too
large 1209280, truncating to 969666
So I'm wondering if the patch is not that clever when applied to 1.4, or
if there really is something amis?
Or should I just jump to 1.6!
Cheers,
Gordon
2001 Mar 29
3
ov_pcm_seek() is very slow...
I realise the it's hard to do a seek in a variable bitrate
file but I didn't think it was this bad. It seems to vary
a lot with the file but the total time to do an ov_open()
and ov_pcm_seek() can add upp to a second or more. By this
time my DirectX buffers have wrapped around and are looping.
Can anybody think of a solution for this? I really need a
faster response time for my in-game sounds. I realize the
difficulties of doing the seek, I was looking for a lateral
thinking sort of a...