search for: pcm_seek

Displaying 2 results from an estimated 2 matches for "pcm_seek".

2009 May 08
0
G.722, 1.4 and IAX trunking ...
...;s playing at double speed. I hear the same when calling someone via an IAX trunk which is transcoding to ulaw... My test box is using dahdi-dummy for timing - the remote IAX box has a TDM card in it. Saw this at one point on the console too: [May 8 10:56:29] WARNING[14662]: format_pcm.c:153 pcm_seek: offset too large 1209280, truncating to 969666 So I'm wondering if the patch is not that clever when applied to 1.4, or if there really is something amis? Or should I just jump to 1.6! Cheers, Gordon
2001 Mar 29
3
ov_pcm_seek() is very slow...
I realise the it's hard to do a seek in a variable bitrate file but I didn't think it was this bad. It seems to vary a lot with the file but the total time to do an ov_open() and ov_pcm_seek() can add upp to a second or more. By this time my DirectX buffers have wrapped around and are looping. Can anybody think of a solution for this? I really need a faster response time for my in-game sounds. I realize the difficulties of doing the seek, I was looking for a lateral thinking sort of a...