Displaying 1 result from an estimated 1 matches for "part_pos_dx".
2009 Nov 04
1
[PATCH] nv10/exa: Spring-cleaning
...state.unit[0].width,
- state.unit[0].height, &sX3, &sY3);
-
- if (state.is_a8_plus_a8) {
- /*We do A8 + A8 in 2-pass : setup the source texture as A8 twice,
- with different tex coords, do B and G on first pass
- Then setup again and do R and A on second pass
- */
- int part_pos_dX = 0;
- int part_pos_sX = 0;
- int mask_out_bytes = 0;
-
- part_pos_dX = (dstX & ~3) >> 2; /*we start at the 4byte boundary to the left of the image */
- part_pos_sX = sX0 + (dstX & ~3) - dstX;
-
- /*xf86DrvMsg(0, X_INFO, "drawing - srcX %f dstX %d w %d\n", sX0, dstX, wi...