search for: pargpu

Displaying 3 results from an estimated 3 matches for "pargpu".

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2013 Sep 02
2
[PATCH] drm/nouveau: force alignment to 0x1000 for gpu objects
..., i; u64 addr; + /* + * There are a lot of places that allocate multiples of 1000, + * but do not set alignment correctly and still require this + * alignment implicitly or explicitly. + */ + if (size >= 0x1000 && align < 0x1000) + align = 0x1000; + *pobject = NULL; if (pargpu) { -- 1.8.3.4
2013 Sep 04
0
[PATCH] drm/nouveau: force alignment to 0x1000 for gpu objects
...+ * but do not set alignment correctly and still require this > + * alignment implicitly or explicitly. > + */ > + if (size >= 0x1000 && align < 0x1000) > + align = 0x1000; > + > *pobject = NULL; > > if (pargpu) { > -- > 1.8.3.4 > > _______________________________________________ > dri-devel mailing list > dri-devel at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/dri-devel
2013 Jul 27
2
[PATCH 1/3] drm/nv50: include vp in the fb error reporting mask
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not 100% sure that this is needed, but BSP/MPEG are in the mask. drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c b/drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c index 0cb322a..f25fc5f 100644 ---