Displaying 3 results from an estimated 3 matches for "pargpu".
Did you mean:
argp
2013 Sep 02
2
[PATCH] drm/nouveau: force alignment to 0x1000 for gpu objects
..., i;
u64 addr;
+ /*
+ * There are a lot of places that allocate multiples of 1000,
+ * but do not set alignment correctly and still require this
+ * alignment implicitly or explicitly.
+ */
+ if (size >= 0x1000 && align < 0x1000)
+ align = 0x1000;
+
*pobject = NULL;
if (pargpu) {
--
1.8.3.4
2013 Sep 04
0
[PATCH] drm/nouveau: force alignment to 0x1000 for gpu objects
...+ * but do not set alignment correctly and still require this
> + * alignment implicitly or explicitly.
> + */
> + if (size >= 0x1000 && align < 0x1000)
> + align = 0x1000;
> +
> *pobject = NULL;
>
> if (pargpu) {
> --
> 1.8.3.4
>
> _______________________________________________
> dri-devel mailing list
> dri-devel at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/dri-devel
2013 Jul 27
2
[PATCH 1/3] drm/nv50: include vp in the fb error reporting mask
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not 100% sure that this is needed, but BSP/MPEG are in the mask.
drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c b/drivers/gpu/drm/nouveau/core/subdev/mc/nv50.c
index 0cb322a..f25fc5f 100644
---