Displaying 4 results from an estimated 4 matches for "out_color".
2014 Apr 30
2
Proper gl_SampleMask output
...e it has nothing to do with sample masks, but my question
> about sample mask output still stands even if its :) )
>
> Oh, and for completeness, the input GLSL shader is:
>
> "#version 130\n"
> "#extension GL_ARB_sample_shading : enable\n"
> "out vec4 out_color;\n"
> "void main()\n"
> "{\n"
> /* For 128x128 image size, below formula produces a bit
> * pattern where no two bits of gl_SampleMask[0] are
> * correlated.
> */
> " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
>...
2014 Apr 23
2
Proper gl_SampleMask output
Hello,
I've been trying to add ARB_sample_shading support to nouveau, and am
being defeated by the gl_SampleMask tests. Everything else works fine.
(And naturally the tests pass with the proprietary driver.) I'm trying
to do this for both GT21x, as well as GF100+.
In the GT21x case, it seems like the low bit of method 0x1928 needs to
be set (as well as the second-to-lowest bit), for
2014 Apr 24
0
Proper gl_SampleMask output
...is is the source of the
error, since it has nothing to do with sample masks, but my question
about sample mask output still stands even if its :) )
Oh, and for completeness, the input GLSL shader is:
"#version 130\n"
"#extension GL_ARB_sample_shading : enable\n"
"out vec4 out_color;\n"
"void main()\n"
"{\n"
/* For 128x128 image size, below formula produces a bit
* pattern where no two bits of gl_SampleMask[0] are
* correlated.
*/
" gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
" (int(gl_FragC...
2014 Apr 30
0
Proper gl_SampleMask output
...h sample masks, but my question
>> about sample mask output still stands even if its :) )
>>
>> Oh, and for completeness, the input GLSL shader is:
>>
>> "#version 130\n"
>> "#extension GL_ARB_sample_shading : enable\n"
>> "out vec4 out_color;\n"
>> "void main()\n"
>> "{\n"
>> /* For 128x128 image size, below formula produces a bit
>> * pattern where no two bits of gl_SampleMask[0] are
>> * correlated.
>> */
>> " gl_SampleMask[0] = (int(gl_FragCoord.x) *...