Displaying 5 results from an estimated 5 matches for "op_quadpop".
2014 Mar 11
2
[PATCH] nv50/ir/gk110: fix some instruction emission
...mask = 2; break; // XXX: guess
+ case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break;
+ case OP_PRECONT: code[1] = 0x15800000; mask = 2; break;
+ case OP_PRERET: code[1] = 0x13800000; mask = 2; break;
- case OP_QUADON: code[1] = 0x1c000000; mask = 0; break; // XXX: guess
- case OP_QUADPOP: code[1] = 0x1c800000; mask = 0; break; // XXX: guess
- case OP_BRKPT: code[1] = 0x1d000000; mask = 0; break; // XXX: guess
+ case OP_QUADON: code[1] = 0x1b000000; mask = 0; break;
+ case OP_QUADPOP: code[1] = 0x1c000000; mask = 0; break;
+ case OP_BRKPT: code[1] = 0x00000000; mask = 0...
2014 Mar 11
0
[PATCH] nv50/ir/gk110: fix some instruction emission
...ess
> + case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break;
> + case OP_PRECONT: code[1] = 0x15800000; mask = 2; break;
> + case OP_PRERET: code[1] = 0x13800000; mask = 2; break;
>
> - case OP_QUADON: code[1] = 0x1c000000; mask = 0; break; // XXX: guess
> - case OP_QUADPOP: code[1] = 0x1c800000; mask = 0; break; // XXX: guess
> - case OP_BRKPT: code[1] = 0x1d000000; mask = 0; break; // XXX: guess
> + case OP_QUADON: code[1] = 0x1b000000; mask = 0; break;
> + case OP_QUADPOP: code[1] = 0x1c000000; mask = 0; break;
> + case OP_BRKPT: code[1] =...
2017 Dec 20
2
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...rc(c + array, src[c]);
+ // broadcast results from lane 0 to all lanes
+ if (l != 0) {
+ Value *lane = bld.mkImm(l);
+ for (c = 0; i->defExists(c); ++c)
+ bld.mkOp3(OP_SHFL, TYPE_F32, tex->getDef(c), tex->getDef(c), lane, quad);
+ }
bld.mkOp(OP_QUADPOP, TYPE_NONE, NULL);
// save results
--
2.13.6
2017 Dec 20
0
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
...lanes.
These are all fixed up in
https://github.com/imirkin/mesa/commit/618b99d86396417e31551dc464ab2ca5d038151f
> + for (c = 0; i->defExists(c); ++c)
> + bld.mkOp3(OP_SHFL, TYPE_F32, tex->getDef(c), tex->getDef(c), lane, quad);
> + }
> bld.mkOp(OP_QUADPOP, TYPE_NONE, NULL);
>
> // save results
> --
> 2.13.6
>
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work