search for: op_preret

Displaying 3 results from an estimated 3 matches for "op_preret".

2014 Mar 11
2
[PATCH] nv50/ir/gk110: fix some instruction emission
...mask = 1; break; + case OP_CONT: code[1] = 0x1a800000; mask = 1; break; case OP_JOINAT: code[1] = 0x14800000; mask = 2; break; - case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break; // XXX: guess - case OP_PRECONT: code[1] = 0x15800000; mask = 2; break; // XXX: guess - case OP_PRERET: code[1] = 0x16000000; mask = 2; break; // XXX: guess + case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break; + case OP_PRECONT: code[1] = 0x15800000; mask = 2; break; + case OP_PRERET: code[1] = 0x13800000; mask = 2; break; - case OP_QUADON: code[1] = 0x1c000000; mask = 0; break...
2014 Mar 11
0
[PATCH] nv50/ir/gk110: fix some instruction emission
...ase OP_CONT: code[1] = 0x1a800000; mask = 1; break; > > case OP_JOINAT: code[1] = 0x14800000; mask = 2; break; > - case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break; // XXX: guess > - case OP_PRECONT: code[1] = 0x15800000; mask = 2; break; // XXX: guess > - case OP_PRERET: code[1] = 0x16000000; mask = 2; break; // XXX: guess > + case OP_PREBREAK: code[1] = 0x15000000; mask = 2; break; > + case OP_PRECONT: code[1] = 0x15800000; mask = 2; break; > + case OP_PRERET: code[1] = 0x13800000; mask = 2; break; > > - case OP_QUADON: code[1] = 0x1c...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work