search for: on_create

Displaying 2 results from an estimated 2 matches for "on_create".

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2008 Mar 13
0
Equivalent to before(:all) for StepGroups?
...n a step block: steps_for(:all) do #TODO: This is a total kludge. Given /an environment/ do @om = ObjectManager.new @environment = @om.resolve_objects("an environment").first def add_to_environment(object) @environment << object object end @om.on_create("target") {add_to_environment Creature.new} @om.on_create("creature") {add_to_environment Creature.new} @om.on_create("game object") {add_to_environment GameObject.new} end Given /(an? (?:creature|game object|target))/i do |subject| @om.resolve_objects...
2007 Apr 26
3
FXSplitter width is 1 until created
Why is the width of an FXSplitter equal to 1 before the FXSplitter#create method is called? My splitter is configured to have LAYOUT_FILL_X, so wouldn''t its width be determined before its children were created? It''s not really a big deal, but I was configuring the split based on a preferences file during initialize, and couldn''t make it work properly. Doing it in