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2001 Nov 09
0
Re: Game Programming Gems 3
...opers will need a "core"
ogg decoder which has no dependencies on any standard library.
Ideally I'd like to see a separate file with the library functions
in it so I can rewrite them as needed.
eg. <file "oggstd.c">
double oggSin(double d)
{
return sin(d);
}
void* oggMalloc(size_t s)
{
return malloc(s);
}
The decoder would then call oggSin() instead of sin(), etc., and people
could patch it as needed.
If this is done then I'd also suggest making a pure decoder which
contains no code to read from files, just the existing callback
mechanism to provide the data...