search for: ogg_channel_speci

Displaying 3 results from an estimated 3 matches for "ogg_channel_speci".

Did you mean: ogg_channel_special
2005 Nov 18
2
OggPCM2: channel map
...So, using the syntax from the wiki: > channel_type = OGG_CHANNEL_MAP_STEREO > channel_map [OGG_CHANNEL_FRONT_LEFT] = 1 > channel_map [OGG_CHANNEL_FRONT_RIGHT] = 2 Not sure this is a good idea. Remember that channel_map is just an array (unless you want to make it a map?). So if you had a OGG_CHANNEL_SPECIAL with an id of 1000, it would force 1000 entries in the array. > This is nice because it makes it impossible for somebody to do something > stupid like define two channels as carrying FRONT_LEFT. A player can't > handle that situation sanely, but handling both FRONT_LEFT and >...
2005 Nov 19
0
OggPCM2: channel map
On 2005-11-19, Jean-Marc Valin wrote: > Not sure this is a good idea. Remember that channel_map is just an > array (unless you want to make it a map?). So if you had a > OGG_CHANNEL_SPECIAL with an id of 1000, it would force 1000 entries in > the array. True, but remember that the channel map type implied the number of entries in the table, and also that in this organization you'll always number the logical channels consequtively since each logical channel indeed corresp...
2005 Nov 17
2
OggPCM2: channel map
> Yes. Channel map type tells us what the primary interpretation of the > stored signals is. Channel definitions are there to tell which stored > channel corresponds to which abstract channel in the type. Channel > conversions define downmixes to secondary formats, as they do in MLP, > and might end up being ignored unlike the channel map. I think the channel conversion will