search for: oclk

Displaying 3 results from an estimated 3 matches for "oclk".

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2014 Aug 21
0
[PATCH 2/7] clock/nva3: Set PLL refclk
...3_clock_info(struct nouveau_clock *clock, int clk, u32 pll, u32 khz, +nva3_clk_info(struct nouveau_clock *clock, int clk, u32 khz, struct nva3_clock_info *info) { - struct nouveau_bios *bios = nouveau_bios(clock); struct nva3_clock_priv *priv = (void *)clock; - struct nvbios_pll limits; - u32 oclk, sclk, sdiv; - int P, N, M, diff; - int ret; + u32 oclk, sclk, sdiv, diff; - info->pll = 0; info->clk = 0; switch (khz) { @@ -188,40 +183,64 @@ nva3_clock_info(struct nouveau_clock *clock, int clk, u32 pll, u32 khz, return khz; default: sclk = read_vco(priv, clk); - sdiv = mi...
2014 Aug 21
9
NVA3 clock tree improvements
Following a series of patches to improve nouveaus clock tree parsing. Reclocking these engines (all but memory) is pretty stable on the cards I've tested. Please review and merge when approved. These patches do not solve the problem that core/shader engine doesn't like to be clocked up too far without fb following, with visible corruption as a result. I suspect this problem is unrelated
2015 May 22
11
Reclocking support for NVA0
Adds reclocking for NVA0, and a whole lot of work for other cards. Had these patches collecting dust for a little, but tested them with both my NVA0, and Martin's a while back. Success not guaranteed, but should be quite a leap forward. Happy reviewing and testing. Cheers, Roy