search for: nvts

Displaying 4 results from an estimated 4 matches for "nvts".

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2014 Jan 10
0
Wine release 1.6.2
...he work of many people. See the file AUTHORS in the distribution for the complete list. ---------------------------------------------------------------- Bugs fixed in 1.6.2 (total 36): 8320 DirectInput joystick timestamps are wrong 15738 Max Payne 2: Ingame windows rendered incorrect with nvts pipe 18465 url.dll FileProtocolHandler does not open URLs in browser. 21884 Resident Evil 2: no sound and annoying dialog window 23529 Add support for lcms2 24611 Install Shield fails on 64bit multilib wine if WINEPREFIX was created by 64bit wine 30745 GOG.com version of Soulbringer...
2013 Nov 08
0
Wine release 1.7.6
...due to user32 OpenInputDesktop stub (TeamViewer, QQ International, Inspect tool from Windows Platform SDK) 13554 Touhou 7.5: Immaterial and Missing Power (IaMP) - config.exe (16 bit app) silently fails (missing comctl32.dll dependency) 15738 Max Payne 2: Ingame windows rendered incorrect with nvts pipe 21709 Pikachu Volleyball's window isn't positioned correctly in a virtual desktop 23884 Bioshock 1.0 crashes at startup 24611 Install Shield fails on 64bit multilib wine if WINEPREFIX was created by 64bit wine 25095 Battlefield Bad Company 2: crashes when loading level 25...
2008 Jul 25
0
Wine release 1.1.2
...efan D?singer (41): wined3d: Remove the atifs shader backend. wined3d: NP2 coordinate adjustment is a vertex operation. wined3d: Move fixed function texture dimension updates to the fragment pipeline. wined3d: Simplify the fragment pipeline selection. wined3d: Give the nvts/nvrc code its own pipeline implementation. wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline. wined3d: Move shader constant affecting states to the misc pipeline. wined3d: Give nv* fixed function stuff its own state template. wined3d: Separate texture_activate...
2008 May 02
0
Wine release 0.9.61
...e (!pbuffer) we want both a window drawable format and double buffering. wined3d: We don't want double buffering in pbuffer mode. ddraw: Enable EnableAutoDepthStencil to receive depth support. Stefan D?singer (11): wined3d: Use the shader backend to enable / disable atifs and nvts. wined3d: Support framebuffer reading from texture_rectangle sources. d3d9: Add a test for NP2 stretchrect. wined3d: Call activate_dimensions from the atifs code. d3d9: Make the offscreen format test a bit more tolerant. wined3d: More fglrx spam. wined3d: Fix the...