Displaying 2 results from an estimated 2 matches for "nvfx_state_viewport_valid".
2012 Jan 24
1
[PATCH] nvfx: fix nv3x fallout from state validation changes
...fx_state_validate_common(struct nvfx_context *nvfx)
if(dirty & NVFX_NEW_SR)
nvfx_state_sr_validate(nvfx);
- if(dirty & NVFX_NEW_VIEWPORT)
+ /* XXX: nv3x needs viewport revalidation after RAST or ZSA change */
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA))
{
nvfx_state_viewport_validate(nvfx);
}
--
1.7.7.6
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up
coding style (patch 1+4).
The most important part of this series are the two patches in the
middle. They rework the state_fb code, so that we are able to
render to not 64 byte aligned targets, as this is the only real
use-case for render temporaries this allows us to drop temp code
completely and simplifies a lot