Displaying 2 results from an estimated 2 matches for "nvfx_new_sampler".
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up
coding style (patch 1+4).
The most important part of this series are the two patches in the
middle. They rework the state_fb code, so that we are able to
render to not 64 byte aligned targets, as this is the only real
use-case for render temporaries this allows us to drop temp code
completely and simplifies a lot
2012 Jan 24
1
[PATCH] nvfx: fix nv3x fallout from state validation changes
...rivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
index a959015..60ed2d0 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -244,6 +244,9 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
}
if(dirty & NVFX_NEW_SAMPLER) {
+ /* XXX: we take the big hammer here, I have no idea why this is needed
+ to make this work properly */
+ nvfx->dirty &= ~NVFX_NEW_SAMPLER;
nvfx_fragtex_validate(nvfx);
// TODO: only set this if really necessary
@@ -303,7 +306,8 @@ nvfx_state_validate_common(struct nvfx_con...