Displaying 3 results from an estimated 3 matches for "nvfx_fpc".
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
...u/nv30/nvfx_fragprog.c b/src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c
index 4751ec8..ae4f789 100644
--- a/src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c
+++ b/src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c
@@ -807,7 +807,7 @@ nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc,
case TGSI_OPCODE_IF:
// MOVRC0 R31 (TR0.xyzw), R<src>:
// IF (NE.xxxx) ELSE <else> END <end>
- if(!nvfx->use_nv4x)
+ if(!nvfx->is_nv4x)
goto nv3x_cflow;
nv40_fp_if(fpc, src[0]);
break;
@@ -815,7 +815,7 @@ nvfx_fragpro...
2012 May 12
7
[Patches] mesa/nv30: Diverse set of patches that improve NV3x render quality V2
A reworked version of 3 out of 4 patches mentioned earlier.
[1/4]: Fixes nearly all piglit vertprog testcases, due to now being able to pass the results on to the fragment shader. V2: rename samplers to texcoords.
[2/4]: Fixes shader compiler assertion errors, as some source registers do not exist for certain operations. Fixes several piglit tests when mesa is compiled with --enable-debug
[3/4]:
2012 May 09
4
[Patches]mesa/nv30: Diverse set of patches that improve NV3x render quality
For all these patches I'd say: testers are welcome. The first three patches seem good enough to push as we speak IMHO (so if you agree, go ahead!), whereas for the fourth I don't know if this is the desired way to fix. The result of these four patches is that NV34 gives a nearly-correct desktop experience, where only some fading animations appear broken. It's quite useable now!
[1/4]: