search for: nvc0_render_condition

Displaying 2 results from an estimated 2 matches for "nvc0_render_condition".

2017 Aug 17
1
[PATCH] nvc0: fix handling of inverted render condition
..., 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_query.c b/src/gallium/drivers/nouveau/nvc0/nvc0_query.c index e92695bd6a..e6c7d5a3ad 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_query.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_query.c @@ -132,7 +132,7 @@ nvc0_render_condition(struct pipe_context *pipe, else cond = NVC0_3D_COND_MODE_RES_NON_ZERO; } else { - cond = wait ? NVC0_3D_COND_MODE_EQUAL : NVC0_3D_COND_MODE_ALWAYS; + cond = NVC0_3D_COND_MODE_EQUAL; } break; default: -- 2.14.0
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
...nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -292,6 +292,11 @@ uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, uint32_t label); void nvc0_program_init_tcp_empty(struct nvc0_context *); +/* nvc0_query.c */ +void nvc0_render_condition(struct pipe_context *pipe, + struct pipe_query *pq, + boolean condition, uint mode); + /* nvc0_shader_state.c */ void nvc0_vertprog_validate(struct nvc0_context *); void nvc0_tctlprog_validate(struct nvc0_context *); diff --git a/src/gallium/dr...